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<blockquote data-quote="Aitch Eye" data-source="post: 602162" data-attributes="member: 385"><p>Yeah, it's generally useful stuff that doesn't depend on whether you allow monsters as PCs or not. This issue is only over-themed if you don't use monsters at all.</p><p></p><p></p><p></p><p>They don't recommend anything as mount character, the article is pretty much straight rules. Assuming the mount character is strong enough, the only thing it needs to avoid penalties is a period of training (with no skill point cost), and the rider needs the same period of training. </p><p></p><p>They have a chart for the number of riders by size, and it's suggested that the number be halved for bipedal creatures. Their riders need an exotic saddle to avoid a ride check penalty (or possibly to ride them at all). A human could be used as a mount by up to two tiny characters, or even a halfling. A rules lawyer might insist that a Nasnas (from Al Qadim) be allowed to ride a human as well.</p><p></p><p></p><p></p><p>There's <em>extra ability</em> and <em>greater extra ability</em> which lets characters use one of their spell-like abilities one more time.</p><p></p><p></p><p></p><p>(<em>Hopefully this is sufficiently vague.</em>)</p><p></p><p>Seelie Court Fey have to be purebred fey, of any alignment. They're immune to fear and give a morale bonus to their allies, can channel the power of springtime through their touch, and the number of spell-like abilities they have increases with their hit dice. They have some skill bonuses and penalties, spell resistance, damage reduction and the iron vulnerability thing. CR +1.</p><p></p><p>Unseelie Fey (I mistakenly inserted "Court" in my summary) are defined as descendants of fey and non-fey creatures who, after a few generations, look nightmarish and have to be evil. They each have a power based on one of the seasons, may have wings of several types (usable or not), may have various types of vision or compensatory powers. They have some ability penalties and bonuses, a bard's skill list, damage resistance and iron vulnerability, and there are some rules on how many feats they have. CR +0. (They suggest the option of using the table of Slaadi variations in the MM for greater divergence.)</p></blockquote><p></p>
[QUOTE="Aitch Eye, post: 602162, member: 385"] Yeah, it's generally useful stuff that doesn't depend on whether you allow monsters as PCs or not. This issue is only over-themed if you don't use monsters at all. They don't recommend anything as mount character, the article is pretty much straight rules. Assuming the mount character is strong enough, the only thing it needs to avoid penalties is a period of training (with no skill point cost), and the rider needs the same period of training. They have a chart for the number of riders by size, and it's suggested that the number be halved for bipedal creatures. Their riders need an exotic saddle to avoid a ride check penalty (or possibly to ride them at all). A human could be used as a mount by up to two tiny characters, or even a halfling. A rules lawyer might insist that a Nasnas (from Al Qadim) be allowed to ride a human as well. There's [i]extra ability[/i] and [i]greater extra ability[/i] which lets characters use one of their spell-like abilities one more time. ([i]Hopefully this is sufficiently vague.[/i]) Seelie Court Fey have to be purebred fey, of any alignment. They're immune to fear and give a morale bonus to their allies, can channel the power of springtime through their touch, and the number of spell-like abilities they have increases with their hit dice. They have some skill bonuses and penalties, spell resistance, damage reduction and the iron vulnerability thing. CR +1. Unseelie Fey (I mistakenly inserted "Court" in my summary) are defined as descendants of fey and non-fey creatures who, after a few generations, look nightmarish and have to be evil. They each have a power based on one of the seasons, may have wings of several types (usable or not), may have various types of vision or compensatory powers. They have some ability penalties and bonuses, a bard's skill list, damage resistance and iron vulnerability, and there are some rules on how many feats they have. CR +0. (They suggest the option of using the table of Slaadi variations in the MM for greater divergence.) [/QUOTE]
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