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[Dragon] #305 Contents
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<blockquote data-quote="Aitch Eye" data-source="post: 687661" data-attributes="member: 385"><p>I really enjoyed the yuan-ti article. I've no idea how new any of it might be, but it's eight pages of very atmospheric and detailed info which does a nice job bringing out how their minds and society work, and how to use them in the game. It's actually a little irritating that I can't go and use them immediately.</p><p></p><p>I liked the N'gati article as well, but I would have been nice if there'd been more of it, and some art that felt like it was done specifically for the article (though I liked the piece that was with it). The combat flourishes article was surprisingly better than it seemed like it would be at first, and might help some people think of combat outside of game terminology and more like their character would. The piety and magic mirror articles were both solid and useful. The urban heroes article struck me as being a little too basic and obvious.</p><p></p><p>Overall it's a nice issue that I enjoyed reading and think I can use. Though it seemed a little light on art (possibly for space reasons), several of the pieces did leap out at me, so I was pleased with most of what was there.</p><p></p><p></p><p></p><p>That was a fun column. The player was Rob Kuntz's brother Terry. (Edit: I need to remember refresh the page before I post...)</p></blockquote><p></p>
[QUOTE="Aitch Eye, post: 687661, member: 385"] I really enjoyed the yuan-ti article. I've no idea how new any of it might be, but it's eight pages of very atmospheric and detailed info which does a nice job bringing out how their minds and society work, and how to use them in the game. It's actually a little irritating that I can't go and use them immediately. I liked the N'gati article as well, but I would have been nice if there'd been more of it, and some art that felt like it was done specifically for the article (though I liked the piece that was with it). The combat flourishes article was surprisingly better than it seemed like it would be at first, and might help some people think of combat outside of game terminology and more like their character would. The piety and magic mirror articles were both solid and useful. The urban heroes article struck me as being a little too basic and obvious. Overall it's a nice issue that I enjoyed reading and think I can use. Though it seemed a little light on art (possibly for space reasons), several of the pieces did leap out at me, so I was pleased with most of what was there. That was a fun column. The player was Rob Kuntz's brother Terry. (Edit: I need to remember refresh the page before I post...) [/QUOTE]
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