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[Dragon] #307 - 3.5 Changes: Some we know, some we don't...
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<blockquote data-quote="John Crichton" data-source="post: 837655" data-attributes="member: 4779"><p>It was most likely because of the power level of the spell (3 for wiz/sor, 2 for others like bard or cleric). Sleep can be ended by any friendly character. Charm doesn't immobilze you. Dominate lets you resist the effects that are against the character's nature. Disintegrate is a ray and causes death which is a totally different effect than hold plus is a higher level spell by alot (not to mention that it's a Fort save which is much easier for fighter-types to make). My point being that the hold spell did remove a character from the game for a finite amount of time equal to the caster's level while most of the effects/spells you mention do not.</p><p></p><p>And to stop a hold spell, there are only 3 ways: make the save, counterspell it (doesn't happen much if at all) or dispel it. Otherwise there goes your fun for the better part of a fight. No fun. And don't discount that it makes the held person an easy target for getting killed.</p><p></p><p>Also mentioned in the article was that that this will happen to other spells and spell effects as well. Not just hold. That may clear some things up... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="John Crichton, post: 837655, member: 4779"] It was most likely because of the power level of the spell (3 for wiz/sor, 2 for others like bard or cleric). Sleep can be ended by any friendly character. Charm doesn't immobilze you. Dominate lets you resist the effects that are against the character's nature. Disintegrate is a ray and causes death which is a totally different effect than hold plus is a higher level spell by alot (not to mention that it's a Fort save which is much easier for fighter-types to make). My point being that the hold spell did remove a character from the game for a finite amount of time equal to the caster's level while most of the effects/spells you mention do not. And to stop a hold spell, there are only 3 ways: make the save, counterspell it (doesn't happen much if at all) or dispel it. Otherwise there goes your fun for the better part of a fight. No fun. And don't discount that it makes the held person an easy target for getting killed. Also mentioned in the article was that that this will happen to other spells and spell effects as well. Not just hold. That may clear some things up... ;) [/QUOTE]
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[Dragon] #307 - 3.5 Changes: Some we know, some we don't...
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