Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[Dragon] #307 - 3.5 Changes: Some we know, some we don't...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elder-Basilisk" data-source="post: 840896" data-attributes="member: 3146"><p>If that's what they were thinking then they should rethink it.</p><p></p><p> </p><p></p><p>Sleep and Charm are also both first level. A PC wizard should get something for casting a 3rd level spell instead of a first level. (And they still do if and only if they're smart enough to leave the weakened version of Hold Person on the cutting room floor). The weakened version of Hold Person may still be worthwhile as a second level spell. (Although I wouldn't take it for my cleric when Sound Burst and Calm Emotions are options). As a third level spell, however, it's competing with the likes of blur and secret page for combat utility.</p><p></p><p>As for Hold Monster... I'm sure it's effective. However, if the new version is supposed to compete with Wall of Force, Feeblemind, Dominate Person, Summon Monster V, etc, someone's not thinking clearly. A save every round hold monster is comparable to Phantasmal Killer not Cone of Cold.</p><p></p><p></p><p></p><p>Disintegrate is also a fort save which is much harder for wizard and rogue types to make. If they were concerned about instakills and the "go get a bag of chips syndrome" they should have changed a large number of spells--Sleep, Phantasmal Killer, Slay Living, Disintegrate, Circle of Death, Finger of Death, Destruction, etc. Let's face it, changing the hold spells to a save every round does a lot for making them less useful but does very little for eliminating the prevalence of "save or die" spells in mid-high level D&D. Given that holds are the nicest of the supposedly instakill effects (effect one target, don't actually kill you on a failed save--just make you coup de graceable--, and are negated by a second level cleric spell (remove paralysis)) claiming to nerf hold person to stop the "bag of chips" syndrome is like walking into the bar carrying a dead kitten and saying "Well, you know the rabid dire lion that's loose on the street, I've done something about it."</p><p></p><p></p><p></p><p>No. Most of the ones I'm thinking of remove the character from the game either permanently or until a Ressurection or True Resurrection can be cast.</p><p></p><p></p><p></p><p>Don't forget Remove Paralysis. As far as I can tell that's four ways which is more ways than there are to stop Phantasmal Killer (make the save, be a paladin, have Mind Blank active), Sleep (make the save, be 5HD or more, or be an elf), Slay Living (Make the save and have enough hit points to survive the damage or have Death Ward up), Disintegrate (Have the touch attack miss or make the save), or any of the real instakill spells.</p><p></p><p></p><p></p><p>As opposed to all of the other spells that make a character dead instead of a candidate for being dead. I don't see why it's more fun to be a easy to kill than to be killed.</p><p></p><p></p><p></p><p>Right. Are they going to change the mummy's despair, the Ether Hulk's Daze, the Umber Hulk's Confusion, the Frost Worm's fascination ability, and the Bodak's death gaze then?</p><p></p><p>Or is it only PC spellcasters who will have their abilities nerfed to the point of uselessness?</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 840896, member: 3146"] If that's what they were thinking then they should rethink it. Sleep and Charm are also both first level. A PC wizard should get something for casting a 3rd level spell instead of a first level. (And they still do if and only if they're smart enough to leave the weakened version of Hold Person on the cutting room floor). The weakened version of Hold Person may still be worthwhile as a second level spell. (Although I wouldn't take it for my cleric when Sound Burst and Calm Emotions are options). As a third level spell, however, it's competing with the likes of blur and secret page for combat utility. As for Hold Monster... I'm sure it's effective. However, if the new version is supposed to compete with Wall of Force, Feeblemind, Dominate Person, Summon Monster V, etc, someone's not thinking clearly. A save every round hold monster is comparable to Phantasmal Killer not Cone of Cold. Disintegrate is also a fort save which is much harder for wizard and rogue types to make. If they were concerned about instakills and the "go get a bag of chips syndrome" they should have changed a large number of spells--Sleep, Phantasmal Killer, Slay Living, Disintegrate, Circle of Death, Finger of Death, Destruction, etc. Let's face it, changing the hold spells to a save every round does a lot for making them less useful but does very little for eliminating the prevalence of "save or die" spells in mid-high level D&D. Given that holds are the nicest of the supposedly instakill effects (effect one target, don't actually kill you on a failed save--just make you coup de graceable--, and are negated by a second level cleric spell (remove paralysis)) claiming to nerf hold person to stop the "bag of chips" syndrome is like walking into the bar carrying a dead kitten and saying "Well, you know the rabid dire lion that's loose on the street, I've done something about it." No. Most of the ones I'm thinking of remove the character from the game either permanently or until a Ressurection or True Resurrection can be cast. Don't forget Remove Paralysis. As far as I can tell that's four ways which is more ways than there are to stop Phantasmal Killer (make the save, be a paladin, have Mind Blank active), Sleep (make the save, be 5HD or more, or be an elf), Slay Living (Make the save and have enough hit points to survive the damage or have Death Ward up), Disintegrate (Have the touch attack miss or make the save), or any of the real instakill spells. As opposed to all of the other spells that make a character dead instead of a candidate for being dead. I don't see why it's more fun to be a easy to kill than to be killed. Right. Are they going to change the mummy's despair, the Ether Hulk's Daze, the Umber Hulk's Confusion, the Frost Worm's fascination ability, and the Bodak's death gaze then? Or is it only PC spellcasters who will have their abilities nerfed to the point of uselessness? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[Dragon] #307 - 3.5 Changes: Some we know, some we don't...
Top