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[Dragon] #307 - 3.5 Changes: Some we know, some we don't...
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<blockquote data-quote="Brown Jenkin" data-source="post: 842718" data-attributes="member: 2572"><p>In our campaigns Hold Person has never been used as save or die. The real use for it in our party is to capture opponents. We find it much more useful to capture rather than kill. As we go up in levels it is becoming increasingly less usefull working mostly on the lesser flunkys. With the new rules this tactic would no longer be an option, instead we would need to CdG as soon a possible since we can't ignore the held person until combat ends. </p><p></p><p>I also agree with the comment that this benefits fighters but not casters. With Will being thier weakness in saves this to some extent neutralizes this weakness. Casters with thier weak Fortitude saves are still just as vulnerable since there are no second chances to to damage from Fort saves.</p></blockquote><p></p>
[QUOTE="Brown Jenkin, post: 842718, member: 2572"] In our campaigns Hold Person has never been used as save or die. The real use for it in our party is to capture opponents. We find it much more useful to capture rather than kill. As we go up in levels it is becoming increasingly less usefull working mostly on the lesser flunkys. With the new rules this tactic would no longer be an option, instead we would need to CdG as soon a possible since we can't ignore the held person until combat ends. I also agree with the comment that this benefits fighters but not casters. With Will being thier weakness in saves this to some extent neutralizes this weakness. Casters with thier weak Fortitude saves are still just as vulnerable since there are no second chances to to damage from Fort saves. [/QUOTE]
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[Dragon] #307 - 3.5 Changes: Some we know, some we don't...
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