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Dragon #308 previews new ranger and barbarian!
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<blockquote data-quote="Sejs" data-source="post: 890004" data-attributes="member: 4910"><p>Rangers in 3e can do it already, but you have to be Evil. Something I personally remove in my games - if I'm playing a ranger as a Bounty Hunter type character.. a wandering lawman, going to places most normal law enforcers can't go to, to bring criminals to justice - I <em>should</em> be able to choose my own race as a favored enemy, and not be evil.</p><p></p><p>And as for the 3.5e revision to how Fav. Enemy works, I'm happy as a clam. In my oppinion I'd much rather see a Ranger5 (fav enemy: humans)/Rogue 5/Assassin 10 than just a Rogue10/Assassin10. Part of being an assassin would be the Hunting Down and Fighting parts of the job. Something to which the Ranger/Rogue seems to fit much better than just the straight Rogue.</p><p></p><p></p><p> Discworld has something similar - Social Invisibility. You're still visible.. it's just that people don't note you're there. You stand in a blindspot in their mind's eye. If you're in a crowd of people, or someone points you out or interacts with you, but the Social Invis thing is still working against the person trying to look for you, you're just totally unmemorable. Sure, you know the barmaid was talking to some person over by the stairs, but you didn't notice anything special about the person at all. Just some faceless nobody. Pay it no mind. </p><p></p><p></p><p></p><p></p><p>Call me a nut here, but from all the revisions that I've seen, I haven't seen <u>any</u> mention of any class having uncanny dodge. I see Trap Sense mentioned now and again, but no Uncanny Dodge. </p><p></p><p>Maybe UD was taken out entirely.</p></blockquote><p></p>
[QUOTE="Sejs, post: 890004, member: 4910"] Rangers in 3e can do it already, but you have to be Evil. Something I personally remove in my games - if I'm playing a ranger as a Bounty Hunter type character.. a wandering lawman, going to places most normal law enforcers can't go to, to bring criminals to justice - I [i]should[/i] be able to choose my own race as a favored enemy, and not be evil. And as for the 3.5e revision to how Fav. Enemy works, I'm happy as a clam. In my oppinion I'd much rather see a Ranger5 (fav enemy: humans)/Rogue 5/Assassin 10 than just a Rogue10/Assassin10. Part of being an assassin would be the Hunting Down and Fighting parts of the job. Something to which the Ranger/Rogue seems to fit much better than just the straight Rogue. Discworld has something similar - Social Invisibility. You're still visible.. it's just that people don't note you're there. You stand in a blindspot in their mind's eye. If you're in a crowd of people, or someone points you out or interacts with you, but the Social Invis thing is still working against the person trying to look for you, you're just totally unmemorable. Sure, you know the barmaid was talking to some person over by the stairs, but you didn't notice anything special about the person at all. Just some faceless nobody. Pay it no mind. Call me a nut here, but from all the revisions that I've seen, I haven't seen [u]any[/u] mention of any class having uncanny dodge. I see Trap Sense mentioned now and again, but no Uncanny Dodge. Maybe UD was taken out entirely. [/QUOTE]
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