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Dragon #308 previews new ranger and barbarian!
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<blockquote data-quote="Lela" data-source="post: 890886" data-attributes="member: 1216"><p>I see four feats (combat style: 3, Endurance). I don't think character feats should be taken into account for a class (balance wise anyway). There's also five speical abilities (not feats).</p><p></p><p>To break that down:</p><p></p><ul> <li data-xf-list-type="ul">Wild Empathy: At lower levels this will be very helpful. But later, sometime around levels 7-9 (well before 11), it becomes almost useless in anything besides flavor. Weak.</li> <li data-xf-list-type="ul"> Favored Enemy: While powerful against the enemy itself, much of it depends on what the DM throws at the party (as Monte Cook said). Though a lot of this has been taken away by the option to up your new enemy to +4 right out, the DM still has much control. <strong>Strong.</strong></li> <li data-xf-list-type="ul">Combat styles (3): Here we have three combat feats that can be used all the time. <strong>Strong, Strong, Strong.</strong></li> <li data-xf-list-type="ul">Endurance: Exactly how many of your players take this feat? Yes, it helps with running and swimming but that doesn't translate into actual gameplay that often. It's almost completely flavor. <strong>Weak.</strong></li> <li data-xf-list-type="ul">Animal Companion: Being able to use this so many different ways, it depends on the player (and the changes WotC made). <strong>Strong.</strong></li> <li data-xf-list-type="ul">Woodland stride: I've never seen this used. Ever. Which is not to say that it hasen't come up in other games, but I doubt it's that often. Mostly flavor. <strong>Very Weak.</strong></li> <li data-xf-list-type="ul">Swift tracker:Useful, but not <em>that</em> great. This one will depend on the campaign style (though it is very cool and I hope the DM uses it). <strong>Average.</strong></li> <li data-xf-list-type="ul">*Evasion: This blows a lot of the Ranger's other abilties out of the water. Suddenly a dragon hunter (with FE) can avoid one of the dragon's main attacks. Mages have lost a powerful weapon against them. <strong>Very Strong.</strong></li> </ul><p></p><p>Final score:</p><p></p><p>Very Strong: 1</p><p>Strong: 6</p><p>Average: 1</p><p>Weak: 2</p><p>Very Weak: 1</p><p></p><p>So it's a good class, but not <em>that</em> good.</p><p></p><p>Did I miss anything?</p><p></p><p>*I still advocate putting UD in place of Evasion. Though I doubt I'd actualy House Rule it.</p><p></p><p>[Edit: Math. Bolding]</p></blockquote><p></p>
[QUOTE="Lela, post: 890886, member: 1216"] I see four feats (combat style: 3, Endurance). I don't think character feats should be taken into account for a class (balance wise anyway). There's also five speical abilities (not feats). To break that down: [list] [*]Wild Empathy: At lower levels this will be very helpful. But later, sometime around levels 7-9 (well before 11), it becomes almost useless in anything besides flavor. Weak. [*] Favored Enemy: While powerful against the enemy itself, much of it depends on what the DM throws at the party (as Monte Cook said). Though a lot of this has been taken away by the option to up your new enemy to +4 right out, the DM still has much control. [b]Strong.[/b] [*]Combat styles (3): Here we have three combat feats that can be used all the time. [b]Strong, Strong, Strong.[/b] [*]Endurance: Exactly how many of your players take this feat? Yes, it helps with running and swimming but that doesn't translate into actual gameplay that often. It's almost completely flavor. [b]Weak.[/b] [*]Animal Companion: Being able to use this so many different ways, it depends on the player (and the changes WotC made). [b]Strong.[/b] [*]Woodland stride: I've never seen this used. Ever. Which is not to say that it hasen't come up in other games, but I doubt it's that often. Mostly flavor. [b]Very Weak.[/b] [*]Swift tracker:Useful, but not [i]that[/i] great. This one will depend on the campaign style (though it is very cool and I hope the DM uses it). [b]Average.[/b] [*]*Evasion: This blows a lot of the Ranger's other abilties out of the water. Suddenly a dragon hunter (with FE) can avoid one of the dragon's main attacks. Mages have lost a powerful weapon against them. [b]Very Strong.[/b] [/list] Final score: Very Strong: 1 Strong: 6 Average: 1 Weak: 2 Very Weak: 1 So it's a good class, but not [I]that[/I] good. Did I miss anything? *I still advocate putting UD in place of Evasion. Though I doubt I'd actualy House Rule it. [Edit: Math. Bolding] [/QUOTE]
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