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Dragon #308 previews new ranger and barbarian!
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<blockquote data-quote="Pickaxe" data-source="post: 903742" data-attributes="member: 10812"><p>A few comments on the new ranger, as far as we know it:</p><p></p><p>1) First, I just don't like this version; I like my rangers more "fightery" and less "roguey". This revision definitely shifts the ranger toward the rogue, and, personally, I just don't want to go in that direction.</p><p></p><p>2) Considering that the biggest complaint about the ranger was not its power or even its abilities, but its "front-loadedness", I'm surprised that WotC made such a sweeping revision. Really, all that I thought was needed was a redistribution of existing abilities to give more reasons to stick with ranger past a certain level.</p><p></p><p>3) A number of people have mentioned the concern that this revision makes fighter less attractive, but I'm surprised nobody has mentioned how this impacts perception of the rogue. In particular, giving 6 skill points per level to a class (at least two, in fact) diminishes the distinction of the rogue's 8 per level. A friend of mine suggested that, if some classes get 6, then rogues should be upped to 10. (This would actually help rogues customize a bit more.)</p><p></p><p>4) Last, there's one ability missing from the new (and for that matter from the old) ranger that I can't believe has been overlooked still. How about Alertness? This seems like one feat common to all of the various ranger concepts.</p></blockquote><p></p>
[QUOTE="Pickaxe, post: 903742, member: 10812"] A few comments on the new ranger, as far as we know it: 1) First, I just don't like this version; I like my rangers more "fightery" and less "roguey". This revision definitely shifts the ranger toward the rogue, and, personally, I just don't want to go in that direction. 2) Considering that the biggest complaint about the ranger was not its power or even its abilities, but its "front-loadedness", I'm surprised that WotC made such a sweeping revision. Really, all that I thought was needed was a redistribution of existing abilities to give more reasons to stick with ranger past a certain level. 3) A number of people have mentioned the concern that this revision makes fighter less attractive, but I'm surprised nobody has mentioned how this impacts perception of the rogue. In particular, giving 6 skill points per level to a class (at least two, in fact) diminishes the distinction of the rogue's 8 per level. A friend of mine suggested that, if some classes get 6, then rogues should be upped to 10. (This would actually help rogues customize a bit more.) 4) Last, there's one ability missing from the new (and for that matter from the old) ranger that I can't believe has been overlooked still. How about Alertness? This seems like one feat common to all of the various ranger concepts. [/QUOTE]
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Dragon #308 previews new ranger and barbarian!
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