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Dragon #309
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<blockquote data-quote="Terry Edwards" data-source="post: 951254" data-attributes="member: 10978"><p>Okay, I have finished reading #309 and I must say I can understand people's disapointment. I still stand by my earlier post stating my aproval of the Incursion campaign components article. It is the best campaign components yet though it might be more acurately titled a campaign template. Anyway I can't wait to spring it on my players. </p><p></p><p>Of course I feel the Hobgoblin article is top notch.</p><p></p><p>After reading the Sun Tzu article I just feel that Sun Tzu's war insights cannot be properly translated for the D&D game. Furthermore this attempt to do so really failed. The game information was obvious to useless I would really have preferred this with more flavor and less game information. </p><p></p><p>The history of war isn't a bad idea but there are many websites that can give more detailed information without crowding the bottom pages of half the magazine. I would have preferred a sample war history involving the D&D races, fairly generic so it could be applied to any campaign.</p><p></p><p>3.5 update...I honestly don't read these. I just check the breakdown in the messageboards.</p><p></p><p>I give beasts of the battle field a thumbs up since I do run games with large battles where these new monsters would be great. I must admit though that I am a sucker for monster articles.</p><p></p><p>I don't have much to say regarding the shut up and roll article. I guess it's good to be reminded of the basics once in a while.</p><p></p><p>War Spell? More like "convert a handful of existing spells for mass combat" I was initially excited when I opened the mag to this article between customers at the coffee shop but that excitement turned into flipping quickly through the 8 pages and back again wondering where the new spells were. This would have been better if they had done something more in line with the Birthright campaign setting.</p><p></p><p>New Martial Arts Styles just isn't my cup o' tea (personally I enjoy earl gray) so it may have been a good article for those who care to implement fancy fighting into their game but not for me.</p><p></p><p>Finally, where are Nodwick, Dorktower and Zogonia? I didn't realize how much I enjoyed having these in the mag until they disappeared. And yet there was still space for Phil and Dixie, which I feel is a complete waste of space, ink, paper, time and talent (if it seems I am being too harsh on Mr. Foglio I'm sorry. I really do respect him as an artist, dating back to my MtG days.) </p><p></p><p>Overall I'll give the issue a thumbs up if only for the Incursion article.</p></blockquote><p></p>
[QUOTE="Terry Edwards, post: 951254, member: 10978"] Okay, I have finished reading #309 and I must say I can understand people's disapointment. I still stand by my earlier post stating my aproval of the Incursion campaign components article. It is the best campaign components yet though it might be more acurately titled a campaign template. Anyway I can't wait to spring it on my players. Of course I feel the Hobgoblin article is top notch. After reading the Sun Tzu article I just feel that Sun Tzu's war insights cannot be properly translated for the D&D game. Furthermore this attempt to do so really failed. The game information was obvious to useless I would really have preferred this with more flavor and less game information. The history of war isn't a bad idea but there are many websites that can give more detailed information without crowding the bottom pages of half the magazine. I would have preferred a sample war history involving the D&D races, fairly generic so it could be applied to any campaign. 3.5 update...I honestly don't read these. I just check the breakdown in the messageboards. I give beasts of the battle field a thumbs up since I do run games with large battles where these new monsters would be great. I must admit though that I am a sucker for monster articles. I don't have much to say regarding the shut up and roll article. I guess it's good to be reminded of the basics once in a while. War Spell? More like "convert a handful of existing spells for mass combat" I was initially excited when I opened the mag to this article between customers at the coffee shop but that excitement turned into flipping quickly through the 8 pages and back again wondering where the new spells were. This would have been better if they had done something more in line with the Birthright campaign setting. New Martial Arts Styles just isn't my cup o' tea (personally I enjoy earl gray) so it may have been a good article for those who care to implement fancy fighting into their game but not for me. Finally, where are Nodwick, Dorktower and Zogonia? I didn't realize how much I enjoyed having these in the mag until they disappeared. And yet there was still space for Phil and Dixie, which I feel is a complete waste of space, ink, paper, time and talent (if it seems I am being too harsh on Mr. Foglio I'm sorry. I really do respect him as an artist, dating back to my MtG days.) Overall I'll give the issue a thumbs up if only for the Incursion article. [/QUOTE]
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