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Dragon #310 :: Just got it in the mail.
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<blockquote data-quote="Vocenoctum" data-source="post: 1009693" data-attributes="member: 2477"><p>Useless for me, since all the classes are presented with full tables, but they're all (I beleive) full barb-10, other class-10 progressions, that's just useless.</p><p></p><p>great, I'll be using most of them. The fencer can taunt (might make it a move equiv instead of standard) the Exoticist gets four exotic weapon prof at first level though. I may change that to a lower number to help with Class Dipping, but not sure yet.</p><p>Shield Bearer can take special abilities that reduce dex penalty of armor, or let him move more freely in armor, etc. as feats.</p><p>Kensai is simple weapons and light armor, but gains +1 attack & damage at 1, more at 5/10/15/20.</p><p>Powers are a flurry type, very cool (in replace of a feat)</p><p>Targeteer is a cooler archer type. Others are also decent from what I saw.</p><p></p><p></p><p>Finally, a martial arts system I liked. You have to pick it at 1st level monk, and choose the proper feats at 1/2/6, plus other prereq's. You get a skill bonus right away, and a power at 6th.</p><p>They got variant's (Holy Monk, Raging Monk) but none are as well detailed as the fighter variants.</p><p></p><p>Looks cool enough on a quick read through, well detailed.</p><p></p><p>Same as for the Barbarian, they do have a couple feats though. (Favored Power attack is neat. -1/+2 or -1/+3 for power attacking a favored. Arcane Strike & Imp Favored also)</p><p></p><p>Ahem, Rogue.</p><p>They have a few PrC's, Mole (I was working on a mole Monk PrC but it never worked right.) Branch Dancer (neat class. If you're in a forest setting.) Jobber (halflings that go out to scout locations for wandering halfling communities) Magic Filcher, Stoneface (professional liar)</p><p> </p><p>I don't like Stackpole's writing, so I won't bother reading it.</p><p></p><p>Didn't read the other two articles. The Sage Advice is mainly Savage Species. They discuss 3.5 Manyshot as well.</p></blockquote><p></p>
[QUOTE="Vocenoctum, post: 1009693, member: 2477"] Useless for me, since all the classes are presented with full tables, but they're all (I beleive) full barb-10, other class-10 progressions, that's just useless. great, I'll be using most of them. The fencer can taunt (might make it a move equiv instead of standard) the Exoticist gets four exotic weapon prof at first level though. I may change that to a lower number to help with Class Dipping, but not sure yet. Shield Bearer can take special abilities that reduce dex penalty of armor, or let him move more freely in armor, etc. as feats. Kensai is simple weapons and light armor, but gains +1 attack & damage at 1, more at 5/10/15/20. Powers are a flurry type, very cool (in replace of a feat) Targeteer is a cooler archer type. Others are also decent from what I saw. Finally, a martial arts system I liked. You have to pick it at 1st level monk, and choose the proper feats at 1/2/6, plus other prereq's. You get a skill bonus right away, and a power at 6th. They got variant's (Holy Monk, Raging Monk) but none are as well detailed as the fighter variants. Looks cool enough on a quick read through, well detailed. Same as for the Barbarian, they do have a couple feats though. (Favored Power attack is neat. -1/+2 or -1/+3 for power attacking a favored. Arcane Strike & Imp Favored also) Ahem, Rogue. They have a few PrC's, Mole (I was working on a mole Monk PrC but it never worked right.) Branch Dancer (neat class. If you're in a forest setting.) Jobber (halflings that go out to scout locations for wandering halfling communities) Magic Filcher, Stoneface (professional liar) I don't like Stackpole's writing, so I won't bother reading it. Didn't read the other two articles. The Sage Advice is mainly Savage Species. They discuss 3.5 Manyshot as well. [/QUOTE]
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Dragon #310 :: Just got it in the mail.
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