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Dragon #310 :: Just got it in the mail.
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<blockquote data-quote="Aitch Eye" data-source="post: 1010152" data-attributes="member: 385"><p>But the editors can be a <em>little</em> more specific: "Specialist clerics provide new options for all 20 levels. This new take on the cleric class brings distinctive powers and imaginative flavor to the religions in your campaign world."</p><p></p><p>That was (and still is) one of the articles I was looking forward to.</p><p></p><p></p><p></p><p>They've been reprinting the full covers without any text all along, usually opposite the first page of one of the feature articles. I've never understood the complaints on this score.</p><p></p><p>However, I'll thank Paizo as well, though I haven't really had much trouble with the way they were handling the magazine.</p><p></p><p></p><p></p><p>The cleric and wizard and tables only go up to 3 of each, the sorcerer up to 4.</p><p></p><p></p><p></p><p>I liked this issue, and while I don't them by how much material can actually be incorporated into our particular games, it does have a lot of stuff that we could use right away. The paladin analogues are something that's really been needed and have already been approved for one campaign. The fighter variants make the class a bit more sensible and less useless than they are now (to us), so someone might actually be willing to play one. The "commander" variant in particular fits several NPCs I can think of better than the current rules.</p><p></p><p>I may be in the minority on this, but I also like that the rogue PRCs were all 5-level. Most of the 10-level ones just seem like they'd be tiresome to play and make the character less interesting. I'm usually more able to see how a 5-level class could fit in or add to a PC.</p><p></p><p>The monks that swapped class features with other classes were nice as well, and could potentially be a way of working them into a setting where standard monks don't really fit.</p><p></p><p></p><p></p><p>If anyone from Paizo is reading this, I hope you'll consider putting Mike May's maps from the feature articles up as a web enhancement. Those were very nice, particularly the Holy Warrior's Sanctum, and we could easily use them.</p><p></p><p>Also, if you could confirm or deny whether there was an omission in the "survivalist" variant fighter entry. Thanks.</p></blockquote><p></p>
[QUOTE="Aitch Eye, post: 1010152, member: 385"] But the editors can be a [i]little[/i] more specific: "Specialist clerics provide new options for all 20 levels. This new take on the cleric class brings distinctive powers and imaginative flavor to the religions in your campaign world." That was (and still is) one of the articles I was looking forward to. They've been reprinting the full covers without any text all along, usually opposite the first page of one of the feature articles. I've never understood the complaints on this score. However, I'll thank Paizo as well, though I haven't really had much trouble with the way they were handling the magazine. The cleric and wizard and tables only go up to 3 of each, the sorcerer up to 4. I liked this issue, and while I don't them by how much material can actually be incorporated into our particular games, it does have a lot of stuff that we could use right away. The paladin analogues are something that's really been needed and have already been approved for one campaign. The fighter variants make the class a bit more sensible and less useless than they are now (to us), so someone might actually be willing to play one. The "commander" variant in particular fits several NPCs I can think of better than the current rules. I may be in the minority on this, but I also like that the rogue PRCs were all 5-level. Most of the 10-level ones just seem like they'd be tiresome to play and make the character less interesting. I'm usually more able to see how a 5-level class could fit in or add to a PC. The monks that swapped class features with other classes were nice as well, and could potentially be a way of working them into a setting where standard monks don't really fit. If anyone from Paizo is reading this, I hope you'll consider putting Mike May's maps from the feature articles up as a web enhancement. Those were very nice, particularly the Holy Warrior's Sanctum, and we could easily use them. Also, if you could confirm or deny whether there was an omission in the "survivalist" variant fighter entry. Thanks. [/QUOTE]
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Dragon #310 :: Just got it in the mail.
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