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<blockquote data-quote="Alzrius" data-source="post: 1173180" data-attributes="member: 8461"><p>Well sure! Kumbaya, it never hurts to help!</p><p></p><p><em>Dragon Magazine #314 - Elemental Magic</em></p><p><em></em></p><p><em>Cover by Arnie Swekel</em></p><p><em></em></p><p><em><strong>Masters of the Four Winds</strong>, by David Noonan - The Palace of the Four Winds harbors a group of monks composed of four factions, each one dedicated to one of the four winds. New spells and prestige classes bring you inside the Palace to learn the secrets of the masters of the four winds.</em></p><p><em></em></p><p><em><strong>Dust to Dust</strong>, by Ari Marmell - The Earthborn beieve that the earth is a slumbering elemental force, poised to rise and lead them to greater glory. This zealous group's new spells, magic items, feats, and monstrous servants can shake the foundations of your campaign.</em></p><p><em></em></p><p><em><strong>A World Ablaze</strong>, by Clifford Horowitz - Take pyromania to a new level with the Brotherhood of the Burning Heart, an organization dedicated to seeing the world consumed by the passion of flame. New magic, tools, and abilities make this group a force to be reckoned with.</em></p><p><em></em></p><p><em><strong>Guardians of the Deepest Sea</strong>, by James Jacobs - The waters of the Underdark hide a secret group known as The Darkwater Guardians, an organization devoted to preserving the deepest of waterways. Water spells, feats, and more will cleanse the stain of impurity from the waters of your world.</em></p><p><em></em></p><p><em><strong>Ecology of the Salamander</strong>, by Christopher Campbell - These creatures of fire often serve more powerful denizens of the Elemental Plane of Fire, but many harbor their own secrets ambitions. Learn everything you ever wanted to know about the salamanders, from flamebrothers to nobles.</em></p><p><em></em></p><p><em>Plus, new fiction by Thomas Harlan, "Nodwick," "Dork Tower," "Sage Advice," and more great D&D content!</em></p><p></p><p>As a special asking-only bonus, here's the Coming Soon for Dungeon magazine as well!:</p><p></p><p><em>Dungeon #105</em></p><p><em></em></p><p><em>Dungeon Magazine is proud to present the return of Warduke, the coolest D&D villain ever to pop out of a 1980s action figure package. Take him on with our new Critical Threat, explore a Map of Mystery, or challenge your PCs with one of the following exciting adventures:</em></p><p><em></em></p><p><em><strong>The Stink</strong>, by Monte Lin - Folks have been vanishing from the Stink, a disease-filled rubbish quarter of Sunhill. City officials recruit the heroes to investigate the disappearances, putting the PCs on the trail of scaly subterranean denizens with ill plans for the surface world. A D&D adventure for 4th-level characters.</em></p><p><em></em></p><p><em><strong>Racing the Snake</strong>, by John Simcoe - A long-simmering merchant conflict has turned into a war of assassination, and the PCs are called on to prevent an attempt to murder a daughter of one of the merchants. Your characters must lead her would-be killer, a yuan-ti assassin, on an overland chase through a canyon called Ehlonna's Scar, which contains surprises of its own. A D&D adventure for 6th-level characters.</em></p><p><em></em></p><p><em><strong>POLYHEDRON #164 - Deathnet - A d20 Modern Mini-Game</strong> - Ever feel like you can't escape the Internet? Deathnet, by Eberron creator Keith Baker, puts you in the role of a virtual reality playtester trapped in a deadly computer network. Team up with cartoonish plumbers, fireball-hurling wizards, and frag-happy space marines in an attempt to thwart the evil secret of the Deathnet!</em></p></blockquote><p></p>
[QUOTE="Alzrius, post: 1173180, member: 8461"] Well sure! Kumbaya, it never hurts to help! [I]Dragon Magazine #314 - Elemental Magic Cover by Arnie Swekel [B]Masters of the Four Winds[/B], by David Noonan - The Palace of the Four Winds harbors a group of monks composed of four factions, each one dedicated to one of the four winds. New spells and prestige classes bring you inside the Palace to learn the secrets of the masters of the four winds. [B]Dust to Dust[/B], by Ari Marmell - The Earthborn beieve that the earth is a slumbering elemental force, poised to rise and lead them to greater glory. This zealous group's new spells, magic items, feats, and monstrous servants can shake the foundations of your campaign. [B]A World Ablaze[/B], by Clifford Horowitz - Take pyromania to a new level with the Brotherhood of the Burning Heart, an organization dedicated to seeing the world consumed by the passion of flame. New magic, tools, and abilities make this group a force to be reckoned with. [B]Guardians of the Deepest Sea[/B], by James Jacobs - The waters of the Underdark hide a secret group known as The Darkwater Guardians, an organization devoted to preserving the deepest of waterways. Water spells, feats, and more will cleanse the stain of impurity from the waters of your world. [B]Ecology of the Salamander[/B], by Christopher Campbell - These creatures of fire often serve more powerful denizens of the Elemental Plane of Fire, but many harbor their own secrets ambitions. Learn everything you ever wanted to know about the salamanders, from flamebrothers to nobles. Plus, new fiction by Thomas Harlan, "Nodwick," "Dork Tower," "Sage Advice," and more great D&D content![/I] As a special asking-only bonus, here's the Coming Soon for Dungeon magazine as well!: [I]Dungeon #105 Dungeon Magazine is proud to present the return of Warduke, the coolest D&D villain ever to pop out of a 1980s action figure package. Take him on with our new Critical Threat, explore a Map of Mystery, or challenge your PCs with one of the following exciting adventures: [B]The Stink[/B], by Monte Lin - Folks have been vanishing from the Stink, a disease-filled rubbish quarter of Sunhill. City officials recruit the heroes to investigate the disappearances, putting the PCs on the trail of scaly subterranean denizens with ill plans for the surface world. A D&D adventure for 4th-level characters. [B]Racing the Snake[/B], by John Simcoe - A long-simmering merchant conflict has turned into a war of assassination, and the PCs are called on to prevent an attempt to murder a daughter of one of the merchants. Your characters must lead her would-be killer, a yuan-ti assassin, on an overland chase through a canyon called Ehlonna's Scar, which contains surprises of its own. A D&D adventure for 6th-level characters. [B]POLYHEDRON #164 - Deathnet - A d20 Modern Mini-Game[/B] - Ever feel like you can't escape the Internet? Deathnet, by Eberron creator Keith Baker, puts you in the role of a virtual reality playtester trapped in a deadly computer network. Team up with cartoonish plumbers, fireball-hurling wizards, and frag-happy space marines in an attempt to thwart the evil secret of the Deathnet![/I] [/QUOTE]
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