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<blockquote data-quote="Altamont Ravenard" data-source="post: 1511317" data-attributes="member: 14700"><p><img src="http://www.paizo.com/image/product/magazine_issue/dragon/317/cover_180.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>EXOTIC HEROES</p><p></p><p>COUNTDOWN TO EBERRON</p><p>See how the classic D&D races differ in Eberron, learn about creatures unique to the setting, and play one of Eberron’s new PC races, the shifter, now!</p><p>by Mat Smith </p><p></p><p>XENOPHILIA</p><p>Hidden from the world and forgotten by time, four completely new PC races break from their isolation and into your game. Give your next character the chance to be truly unique!</p><p>by Dean Poisso </p><p></p><p>URBAN DRUIDS</p><p>The druid class’s nature gets civilized. With buildings as their trees and streets as their rivers, this highly anticipated character class protects cultural centers as jealously as their wilderness-bound brethren guard their groves.</p><p>by James Jacobs </p><p></p><p>TRUENAMES AND FETISHES</p><p>Words have power, and names are the key. Learn how to cast spells using the strength of your truename, but beware the dangers inherent in tampering with such ancient powers.</p><p>by Philip M. Greely </p><p></p><p>POWER COMPONENTS</p><p>Empower your spells with the magic of monsters! Cast spells with a macabre flair and never pay XP for spellcasting or magic item creation again!</p><p>by Jim Bishop and F. Wesley Schneider </p><p></p><p>BODY OF KNOWLEDGE</p><p>Brains, blood, and bones—they’re all malleable playthings for these three prestige class masters of the living body.</p><p>by Andrew M. Scott </p><p></p><p>BEASTS OF THE SUN</p><p>Strange witches of the sands, dragons of earth and stone, and spirits born of the sky; let these creatures of Central American lore storm out of myth and into your game.</p><p>by JC Alvarez </p><p></p><p>MAGIC’S HIGH NOTE</p><p>Mystical musical machines make your bard a maestro of mayhem</p><p>By S. Deniz Bucak</p><p></p><p></p><p>RANGER KNIGHT OF FURYONDY</p><p>Take up the reins with Furyondy’s ranger knights</p><p>By Charles Dunwoody</p><p></p><p></p><p>SILICON SORCERY</p><p>D&D Heroes reverse engineered for your game</p><p>By James Jacobs</p><p></p><p></p><p>BATTLEGUARD OF TEMPUS</p><p>The consumate warrior-cleric of Faerûn’s god of battle</p><p>By Thomas M. Costa</p><p></p><p></p><p>FAITHS OF FAERÛN</p><p>A look at the faith of the Red Knight, Lady of Strategy</p><p>By Travis Stout</p><p></p><p></p><p>UNDER COMMAND</p><p>Making the most of summoners in skirmishes and D&D</p><p>By Jesse Decker and Michael Donais</p><p></p><p></p><p>EXPANDED PSIONICS PREVIEW #3</p><p>New psionic powers and ways to use them</p><p>By Bruce R. Cordell</p><p></p><p></p><p>THE PLAY’S THE THING</p><p>No Warriors? No problem! How to have an effictve party without fighters or rogues.</p><p>By Michael Mearls</p><p></p><p></p><p>DUNGEONCRAFT</p><p>Give your players somthing to do in those vast streches of land between dungeons. By Monte Cook</p><p></p><p>(from the Paizo site)</p><p></p><p>AR</p></blockquote><p></p>
[QUOTE="Altamont Ravenard, post: 1511317, member: 14700"] [img]http://www.paizo.com/image/product/magazine_issue/dragon/317/cover_180.jpg[/img] EXOTIC HEROES COUNTDOWN TO EBERRON See how the classic D&D races differ in Eberron, learn about creatures unique to the setting, and play one of Eberron’s new PC races, the shifter, now! by Mat Smith XENOPHILIA Hidden from the world and forgotten by time, four completely new PC races break from their isolation and into your game. Give your next character the chance to be truly unique! by Dean Poisso URBAN DRUIDS The druid class’s nature gets civilized. With buildings as their trees and streets as their rivers, this highly anticipated character class protects cultural centers as jealously as their wilderness-bound brethren guard their groves. by James Jacobs TRUENAMES AND FETISHES Words have power, and names are the key. Learn how to cast spells using the strength of your truename, but beware the dangers inherent in tampering with such ancient powers. by Philip M. Greely POWER COMPONENTS Empower your spells with the magic of monsters! Cast spells with a macabre flair and never pay XP for spellcasting or magic item creation again! by Jim Bishop and F. Wesley Schneider BODY OF KNOWLEDGE Brains, blood, and bones—they’re all malleable playthings for these three prestige class masters of the living body. by Andrew M. Scott BEASTS OF THE SUN Strange witches of the sands, dragons of earth and stone, and spirits born of the sky; let these creatures of Central American lore storm out of myth and into your game. by JC Alvarez MAGIC’S HIGH NOTE Mystical musical machines make your bard a maestro of mayhem By S. Deniz Bucak RANGER KNIGHT OF FURYONDY Take up the reins with Furyondy’s ranger knights By Charles Dunwoody SILICON SORCERY D&D Heroes reverse engineered for your game By James Jacobs BATTLEGUARD OF TEMPUS The consumate warrior-cleric of Faerûn’s god of battle By Thomas M. Costa FAITHS OF FAERÛN A look at the faith of the Red Knight, Lady of Strategy By Travis Stout UNDER COMMAND Making the most of summoners in skirmishes and D&D By Jesse Decker and Michael Donais EXPANDED PSIONICS PREVIEW #3 New psionic powers and ways to use them By Bruce R. Cordell THE PLAY’S THE THING No Warriors? No problem! How to have an effictve party without fighters or rogues. By Michael Mearls DUNGEONCRAFT Give your players somthing to do in those vast streches of land between dungeons. By Monte Cook (from the Paizo site) AR [/QUOTE]
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