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Dragon #320 Editorial
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<blockquote data-quote="Dynel" data-source="post: 1546985" data-attributes="member: 19362"><p>This may be a silly example, but I look at the game Monopoly. It's been around since about 70 years (1936), and it has changed very little...more or less it's the same game it has always been. Sure, there's Harley-Davidson Monopoly, The Simpsons Monopoly, Star Wars Monopoly, etc. But those are optional "genres" in which to play the classic board game (still the same rules, just different flashes). If someone loves the Simpsons, they can buy the Simpsons-version of Monopoly to play, as a choice over the regular one.</p><p></p><p>For 70 years that game has survived, and people of all ages play it today. Of course, D&D doesn't have the broad appeal that Monopoly does, and the rules/complexity/style of play is different altogether, but the fact remains that it has survived. It's a board game about one point or objective, collect property, collect money, and "out-survive" the other players.</p><p></p><p>Settings like Eberron, Spelljammer, Warcraft, Al-Quadim, and Dark Sun can provide, IMHO, the "broader scope" necessary for any discerning tastes. If a Harry Potter Campaign Setting is what's going to compel a 13 year old to buy D&D, that's fine with me. I believe that settings and supplements can provide all the change necessary to "keep up" with the changes in popular culture when it comes to the idea of fantasy.</p><p></p><p>I guess my biggest fear is that the game is going to massively change. Does that make me one of those people who can't accept it? Maybe. Maybe not. If the game's changed enough to appeal to a younger crowd, how much of it will remain that has kept the older gamers interest all these years?</p></blockquote><p></p>
[QUOTE="Dynel, post: 1546985, member: 19362"] This may be a silly example, but I look at the game Monopoly. It's been around since about 70 years (1936), and it has changed very little...more or less it's the same game it has always been. Sure, there's Harley-Davidson Monopoly, The Simpsons Monopoly, Star Wars Monopoly, etc. But those are optional "genres" in which to play the classic board game (still the same rules, just different flashes). If someone loves the Simpsons, they can buy the Simpsons-version of Monopoly to play, as a choice over the regular one. For 70 years that game has survived, and people of all ages play it today. Of course, D&D doesn't have the broad appeal that Monopoly does, and the rules/complexity/style of play is different altogether, but the fact remains that it has survived. It's a board game about one point or objective, collect property, collect money, and "out-survive" the other players. Settings like Eberron, Spelljammer, Warcraft, Al-Quadim, and Dark Sun can provide, IMHO, the "broader scope" necessary for any discerning tastes. If a Harry Potter Campaign Setting is what's going to compel a 13 year old to buy D&D, that's fine with me. I believe that settings and supplements can provide all the change necessary to "keep up" with the changes in popular culture when it comes to the idea of fantasy. I guess my biggest fear is that the game is going to massively change. Does that make me one of those people who can't accept it? Maybe. Maybe not. If the game's changed enough to appeal to a younger crowd, how much of it will remain that has kept the older gamers interest all these years? [/QUOTE]
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