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Dragon #324 just came in
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<blockquote data-quote="thalmin" data-source="post: 1739557" data-attributes="member: 662"><p>We just got in Dragon #324. Here are the contents:</p><p></p><p><span style="color: Orange">Features</span></p><p><span style="color: Lime"><strong>The Shadow Over D&D</strong> H.P. Lovecraft's Influence on Dungeons & Dragons </span> by James Jacobs. The myths Lovecraft created, their influence on D&D, and using Cthulhu in your game. Includes a few thoughts from Lovecraft on the shared mythos, games, and Fafhrd and the Gray Mouser.</p><p></p><p><span style="color: Lime"><strong>Living Nightmares </strong> Dream Creatures of Dal Quor </span> by Keith Baker. Like a dream - make that a nightmare - come true, Eberron's creator, Keith Baker, unleashes new nocturnal terrors. Seven creatures of dreams: nightmare eidolons (not statted out), idyllic eidolons (also not statted), hob, spellshadow, du'lora quori (dark fury), hashalaqs (dreamstealer), and kalaraq quori (eyebinder). </p><p></p><p><span style="color: Lime"><strong>Exorcising Equipment</strong> Items Every Undead Hunter Needs </span> by Robert Hahn (I think). So you want to slay some vampires? Maybe toast some mummies? You're going to need some gear. Discover new tools for destroying undead. Blood thickenr, book of prayers, holy or unholy candle, holy wafers, mummy mites, portable pyre, and a reinforced sheath. Also, some items from the PHB are suggested.</p><p></p><p><span style="color: Lime"><strong>Chilled to the Bone Icy</strong> Enemies From Arctic Environs</span> by Yury Pavlotsky. They say Eskimos have one hundred ways to say "snow." Learn four new ways to say "death." These creatures are the black ice golem, icy prisoner, steaming soldier, and the winterling.</p><p></p><p><span style="color: Lime"><strong>Get More Bang For Your Bones</strong> Animate Dead Tricks </span> by Joshua Cole. Making the most of fallen foes: Find out which corpses to animate and which you should leave for the gravedigger. Includes a chart listing the top 3 animate dead choices by caster level.</p><p></p><p><span style="color: Orange">Table Talk</span></p><p><span style="color: YellowGreen">From The Editor</span> You'll have to read it to believe it: why the new D&D movie might be cool.</p><p></p><p><span style="color: YellowGreen">First Watch</span> Previews, notes, and news for gamers.</p><p></p><p><span style="color: YellowGreen">Scale Mail</span> Vote on a "swimsuit issue," some sarcasm, and a call for chromatic dragons.</p><p></p><p><span style="color: YellowGreen">Player Initiative</span> The scoop on gamer life.</p><p></p><p><span style="color: YellowGreen">Under Command</span> Perils from the planes for D&D and D&D minis. Covers some <em>Archfiends</em> creatures.</p><p></p><p><span style="color: YellowGreen">Silicon Sorcery</span> Unlock the power of <em>Gothic II</em>'s mystic runes.</p><p></p><p><span style="color: YellowGreen">A Novel Approach</span> Gods old and new clash in Neil Gaimen's <em>American Gods</em>.</p><p></p><p>Comics <em>Zogonia</em>, <em>Nodwick</em>, and <em>Dork Tower</em>.</p><p></p><p><span style="color: Orange">Familiars</span></p><p><strong>Ecology </strong> <span style="color: Lime">The Ecology of Night Hags </span> by F. Wesley Schneider. Toil and trouble with night hags. Covers their histroy, physiology, psychology, society, lairs, and how to combat the night hag.</p><p></p><p><strong>Spellcraft </strong> <span style="color: Lime">The Hidden Book </span> by Rich Burlew. Discover new illusions if you can. Spells include: chalkboard, delusions of grandeur, phantom foe, sensory deprivation, shadowy grappler, and solipsism.</p><p></p><p><strong>The Magic Shop</strong> <span style="color: Lime">Power At A Price </span> by Robert J. Hahn. Are you willing to pay the price? Magic items that have a cost to the user include: Heirineous's Mercy, Ring of the Mystical Elite, Lesser Ring of Mystical Elite, The Skin of Kaletor, The Fool's Plate, Shadahkar's Swift Wind, Mantle of the Winter Witch, Agustinius's Folly, Mask of Fury, and the Hammer of Skill.</p><p></p><p><strong>Heroic Feats</strong> <span style="color: Lime">Racial Feats </span> by Nick Simmonds. Let your feats reflect who you are. Racial feats that alter a character's racial characteristics. Included: Human Blood, Innate Magic, Slender, Slow Maturation, Stocky, Superior Hearing, Superior Sense of Smell, Superior Taste, Superior Touch, Superior Vision.</p><p></p><p><strong>Gaining Prestige</strong> <span style="color: Lime">The Sworn Slayer </span> by Scott Fitzgerald Gray. It's time for some serious slayage. The single-minded hunter of a particular monster type.</p><p></p><p><strong>Winning Races</strong> <span style="color: Lime">Grippli </span> by Joshua Cole. Get a grippli! The classic race returns. 3.5E stats for this small, intelligent, humanoid tree frog.</p><p></p><p><strong>Class Acts</strong> Tips and tricks for your favorite class. Eleven 1-page articles, one for each of the core classes.</p><p></p><p><strong>Player Tips</strong> <span style="color: Lime">Teamwork</span> by Tracy Taylor. There is no "I" in "adventurer." Some tips on working together.</p><p></p><p><strong>Adventurer Tricks</strong> <span style="color: Lime">Magic Traps </span> by Joshua Cole. Surviving magic traps without a rogue.</p><p></p><p><strong>Sage Advice</strong> by Andy Collins. The sage answers your rules questions about divine spells and their casters.</p><p></p><p><strong>Coup de Grace</strong> <span style="color: Lime">Development: Making D&D Work </span> by Andy Collins. Andy explains D&D's new development.</p></blockquote><p></p>
[QUOTE="thalmin, post: 1739557, member: 662"] We just got in Dragon #324. Here are the contents: [COLOR=Orange]Features[/COLOR] [COLOR=Lime][B]The Shadow Over D&D[/B] H.P. Lovecraft's Influence on Dungeons & Dragons [/COLOR] by James Jacobs. The myths Lovecraft created, their influence on D&D, and using Cthulhu in your game. Includes a few thoughts from Lovecraft on the shared mythos, games, and Fafhrd and the Gray Mouser. [COLOR=Lime][B]Living Nightmares [/B] Dream Creatures of Dal Quor [/COLOR] by Keith Baker. Like a dream - make that a nightmare - come true, Eberron's creator, Keith Baker, unleashes new nocturnal terrors. Seven creatures of dreams: nightmare eidolons (not statted out), idyllic eidolons (also not statted), hob, spellshadow, du'lora quori (dark fury), hashalaqs (dreamstealer), and kalaraq quori (eyebinder). [COLOR=Lime][B]Exorcising Equipment[/B] Items Every Undead Hunter Needs [/COLOR] by Robert Hahn (I think). So you want to slay some vampires? Maybe toast some mummies? You're going to need some gear. Discover new tools for destroying undead. Blood thickenr, book of prayers, holy or unholy candle, holy wafers, mummy mites, portable pyre, and a reinforced sheath. Also, some items from the PHB are suggested. [COLOR=Lime][B]Chilled to the Bone Icy[/B] Enemies From Arctic Environs[/COLOR] by Yury Pavlotsky. They say Eskimos have one hundred ways to say "snow." Learn four new ways to say "death." These creatures are the black ice golem, icy prisoner, steaming soldier, and the winterling. [COLOR=Lime][B]Get More Bang For Your Bones[/B] Animate Dead Tricks [/COLOR] by Joshua Cole. Making the most of fallen foes: Find out which corpses to animate and which you should leave for the gravedigger. Includes a chart listing the top 3 animate dead choices by caster level. [COLOR=Orange]Table Talk[/COLOR] [COLOR=YellowGreen]From The Editor[/COLOR] You'll have to read it to believe it: why the new D&D movie might be cool. [COLOR=YellowGreen]First Watch[/COLOR] Previews, notes, and news for gamers. [COLOR=YellowGreen]Scale Mail[/COLOR] Vote on a "swimsuit issue," some sarcasm, and a call for chromatic dragons. [COLOR=YellowGreen]Player Initiative[/COLOR] The scoop on gamer life. [COLOR=YellowGreen]Under Command[/COLOR] Perils from the planes for D&D and D&D minis. Covers some [I]Archfiends[/I] creatures. [COLOR=YellowGreen]Silicon Sorcery[/COLOR] Unlock the power of [I]Gothic II[/I]'s mystic runes. [COLOR=YellowGreen]A Novel Approach[/COLOR] Gods old and new clash in Neil Gaimen's [I]American Gods[/I]. Comics [I]Zogonia[/I], [I]Nodwick[/I], and [I]Dork Tower[/I]. [COLOR=Orange]Familiars[/COLOR] [B]Ecology [/B] [COLOR=Lime]The Ecology of Night Hags [/COLOR] by F. Wesley Schneider. Toil and trouble with night hags. Covers their histroy, physiology, psychology, society, lairs, and how to combat the night hag. [B]Spellcraft [/B] [COLOR=Lime]The Hidden Book [/COLOR] by Rich Burlew. Discover new illusions if you can. Spells include: chalkboard, delusions of grandeur, phantom foe, sensory deprivation, shadowy grappler, and solipsism. [B]The Magic Shop[/B] [COLOR=Lime]Power At A Price [/COLOR] by Robert J. Hahn. Are you willing to pay the price? Magic items that have a cost to the user include: Heirineous's Mercy, Ring of the Mystical Elite, Lesser Ring of Mystical Elite, The Skin of Kaletor, The Fool's Plate, Shadahkar's Swift Wind, Mantle of the Winter Witch, Agustinius's Folly, Mask of Fury, and the Hammer of Skill. [B]Heroic Feats[/B] [COLOR=Lime]Racial Feats [/COLOR] by Nick Simmonds. Let your feats reflect who you are. Racial feats that alter a character's racial characteristics. Included: Human Blood, Innate Magic, Slender, Slow Maturation, Stocky, Superior Hearing, Superior Sense of Smell, Superior Taste, Superior Touch, Superior Vision. [B]Gaining Prestige[/B] [COLOR=Lime]The Sworn Slayer [/COLOR] by Scott Fitzgerald Gray. It's time for some serious slayage. The single-minded hunter of a particular monster type. [B]Winning Races[/B] [COLOR=Lime]Grippli [/COLOR] by Joshua Cole. Get a grippli! The classic race returns. 3.5E stats for this small, intelligent, humanoid tree frog. [B]Class Acts[/B] Tips and tricks for your favorite class. Eleven 1-page articles, one for each of the core classes. [B]Player Tips[/B] [COLOR=Lime]Teamwork[/COLOR] by Tracy Taylor. There is no "I" in "adventurer." Some tips on working together. [B]Adventurer Tricks[/B] [COLOR=Lime]Magic Traps [/COLOR] by Joshua Cole. Surviving magic traps without a rogue. [B]Sage Advice[/B] by Andy Collins. The sage answers your rules questions about divine spells and their casters. [B]Coup de Grace[/B] [COLOR=Lime]Development: Making D&D Work [/COLOR] by Andy Collins. Andy explains D&D's new development. [/QUOTE]
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