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<blockquote data-quote="thalmin" data-source="post: 1794234" data-attributes="member: 662"><p>We just received <em>Dragon #325</em> and here's what it contains:</p><p></p><p><span style="color: Orange"><strong>Features</strong></span></p><p><span style="color: Lime"><strong>Hometown Heroes</strong> Who Are the People in Your Character's Neighborhood?</span> by Ben Vangrift. Home is more than where you hang your <em>helm of brilliance.</em> Chances are that you'll eventally need to return there, so you might as well know your way around. What a hometown should mean to the characters.</p><p></p><p><span style="color: Lime"><strong>Arcane Ancestry 2</strong> More Blooline Feats For Sorcerers </span> by Scott Carter. Granny was a dryad? Gramps always looked a little shady? Don't worry, you might have inherited some of their better traits! Bloodline feats grant you the power of your distant ancestors. New feats include Anarchic Bloodline, Axiomatic Bloodline, Familiarity, Fickle Fate, Grave Friend, Green Heart, Illithid Bloodline, Lawful Discipline, Mind Weapon, Necromantic Bloodline, Penumbra Bloodline, Plant Bloodline, Serpent Bloodline, Venomless Bloodline, and Voice of the Green.</p><p></p><p><span style="color: Lime"><strong>War Magic</strong> Casting and Surviving D&D's Most Destructive Spells </span> by Joshua Cole. <em>Mordenkainen's Art of War!</em> What if the esteemed mage had written that seminal work? We're thinking it would have much of the excellent advice presented in this article. Breaks them down by spell's area of effect.</p><p></p><p><span style="color: Lime"><strong>A Surge of Theurgy</strong> Feats That Combine Class Abilities </span> by Tim Hitchcock. You don't have to be a mystic theurge to combine arcane and divine casting prowess. Double your magical might, increase the power of your animal companions, and create more powerful magical items with these theurgic feats: Aligned Theurgy, Alternative Spell Source, Combined Empathy, Customize Domain, Diversified Casting, Druidic Theurgy, Elemental Theurgy, Holy Mount, Hymnist, Easy Metamagic, Theurgic Bond, Theurgic Creationist, Theurgic Empathy, Theurgic Mount, and Theurgic Specialist.</p><p></p><p><span style="color: Orange"><strong>Table Talk</strong></span></p><p><strong>From the Editor</strong> Playing D&D isn't the only time you gain experience. Gaining real life experience.</p><p></p><p><strong>First Watch</strong> Previews, notes, and news for gamers. Notes the release of <em>Complete Arcane</em> and <em>Sharn: City of Towers</em>.</p><p></p><p><strong>Scale Mail</strong> Readers unleashed! See how your fellow readers reacted to issue #323.</p><p></p><p><strong>Player Initiative</strong> The scoop on gamer life. Covers <em>D&D Boardgame</em>, a Hasbro UK release from 2003 not released in the US.</p><p></p><p><strong>Under Command</strong> Blur the line between RPGs and minis with challenge campaigns. A string of skirmishes that revolve around a continuing story arc.</p><p></p><p><strong>Silicon Sorcery</strong> Reveal a library of new possibilities with <em>Dungeon Seige</em>'s powerful tomes. Synergistic Spellbooks.</p><p></p><p><strong>A Novel Approach</strong> Spice up your D&D game with sci-fi's addictive epic, <em>Dune</em>. How to convert the purple worm into a sandworm, also the effects of orangespice.</p><p></p><p><strong>Comics</strong></p><p><span style="color: Lime">Zogonia</span></p><p><span style="color: Lime">Nodwick</span></p><p><span style="color: Lime">Dork Tower</span></p><p></p><p><span style="color: Orange"><strong>Familiars</strong></span></p><p><span style="color: Lime"><strong>Ecology</strong> The Ecology of Duergar </span> by Amber Scott. Delve into the secrets of the duergar. Includes a sidebar on the duergar god Laduguer.</p><p></p><p><span style="color: Lime"><strong>Spellcraft</strong> Myths of Shadow </span> by Rahul Kanakia. Spells for those who stalk the shadows. This tome of the <em>Black Cloaks</em> contains the following spells: Appraising Touch, Dead End, Marked Man, Serene Visage, Shock and Awe, and Spontaneous Search.</p><p></p><p><span style="color: Lime"><strong>The Magic Shop</strong> Artifacts of the Pharaohs </span> by Keith Hamilton. Uncover the wealth of the pharaohs! The magic items include: Belt of the Camel, Canopic Jars of the Guardians, Carrion Gauntlet, Cartouche of Imhotep, Cloak of the Desert, Eye of Horus, Keeper's Guide. River Sandels, Robe of the Burning Serpent, Sand of Set, Scarab Charm, Scorpion Bracers, Tiara of Bast, and the Vestment of Judgement.</p><p></p><p>[<span style="color: Lime">B]Heroic Feats[/B] Getting Schooled </span> by Chris Perry. These specialized arcane feats aren't for dabblers. Feats for specialists include: Ability Enhancer, Abjuritive Potency, Charmer, Enhanced Shadow Reality, Evocation Resistance, Girded Soul, Heavy Teleport, Hidden Thoughts, and Potent Enchantment.</p><p></p><p><span style="color: Lime"><strong>Gaining Prestige</strong> The Bowman Charger </span> by Thomas M. Costa. Control the steppes with the bowman charger, a mounted archer specialist.</p><p></p><p><span style="color: Lime"><strong>Winning Races</strong> Lupins</span>. The classic race returns to D&D. Originally from X2 <em>Castle Amber</em>, the lupins are set up as a core-type race.</p><p></p><p><strong>Class Acts</strong> Tips and tricks for your favorite class.</p><p><strong>Fighter</strong> <span style="color: Lime">Tools of the Trade </span> by Mike Mearls. Discusses some of the primary weapons a fighter can choose.</p><p></p><p><strong>Cleric</strong> <span style="color: Lime">More Faith, Less Fight </span> by Robert J. Hahn. Discusses clerics less inclined to fight: the Scholarly CLeric, Pastoral Cleric, and the Devout Cleric.</p><p></p><p><strong>Wizard</strong> <span style="color: Lime">Apprentice Tricks </span> by J.C. Alvarez. Uses for some of the cantrips.</p><p></p><p><strong>Rogue</strong> <span style="color: Lime">The Multiclassed Rogue</span> by Mike Mearls. Compares various simple multiclass combinations.</p><p></p><p><strong>Barbarians</strong> <span style="color: Lime">Flaw For Barbarians</span> by Richard Pocklington. Some interesting additional flaws besides illiteracy, like Blind Rage, Exhausting Rage, Gullible, Quick Burning Rage, Slow to Anger, Superstitious, and Uncontrollable Rage.</p><p></p><p><strong>Druid</strong> <span style="color: Lime">Druid Meets World </span> by Mark A. Hart. The druid's role when he leaves his natural habitat.</p><p></p><p><strong>Sorcerer</strong> <span style="color: Lime">Sorcerous Stategies </span> by Joshua Cole. What types of spells to pick.</p><p></p><p><strong>Ranger</strong> <span style="color: Lime">Tracking and Trailing </span> by Oliver Diaz. There's more to tracking than just "Which way did they go?"</p><p></p><p><strong>Paladin</strong> <span style="color: Lime">Dealing With Friends and Allies </span> by Mark A. Hart. Balancing friendship with the paladin's code of conduct.</p><p></p><p><strong>Monk</strong> <span style="color: Lime">Monk Magic Items </span> by Keith Strohm. Four magic items monks may find useful: Sai of the Hornet, Bands of the Iron Monkey, Obi of the White Lotus Master, and the Staff of the Crushing Breeze.</p><p></p><p><strong>Bard </strong> <span style="color: Lime">Skills and Knowledge </span> by Mark A. Hart. Using bardic knowledge and knowledge skills to better advantage.</p><p> </p><p><span style="color: Lime"><strong>Player Tips</strong> Metagame Metamorphosis </span> by Joshua Cole. You know it, why can't your character?</p><p></p><p><span style="color: Lime"><strong>Adventurer Tricks</strong> Adventuring S.W.A.T. Style </span> by Joshua Cole. Special weapons and tactics.</p><p></p><p><span style="color: Lime"><strong>Sage Advice</strong> Official Answers to Your Questions </span> by Andy Collins. The sage answers your rules questions, this month covering the etheral plane and the plane of shadow.</p><p></p><p><span style="color: Lime"><strong>Coup de Grace</strong> Designing Eberron </span> by James Wyatt. What makes Eberron's design so good for a new campaign world.</p></blockquote><p></p>
[QUOTE="thalmin, post: 1794234, member: 662"] We just received [I]Dragon #325[/I] and here's what it contains: [COLOR=Orange][B]Features[/B][/COLOR] [COLOR=Lime][B]Hometown Heroes[/B] Who Are the People in Your Character's Neighborhood?[/COLOR] by Ben Vangrift. Home is more than where you hang your [I]helm of brilliance.[/I] Chances are that you'll eventally need to return there, so you might as well know your way around. What a hometown should mean to the characters. [COLOR=Lime][B]Arcane Ancestry 2[/B] More Blooline Feats For Sorcerers [/COLOR] by Scott Carter. Granny was a dryad? Gramps always looked a little shady? Don't worry, you might have inherited some of their better traits! Bloodline feats grant you the power of your distant ancestors. New feats include Anarchic Bloodline, Axiomatic Bloodline, Familiarity, Fickle Fate, Grave Friend, Green Heart, Illithid Bloodline, Lawful Discipline, Mind Weapon, Necromantic Bloodline, Penumbra Bloodline, Plant Bloodline, Serpent Bloodline, Venomless Bloodline, and Voice of the Green. [COLOR=Lime][B]War Magic[/B] Casting and Surviving D&D's Most Destructive Spells [/COLOR] by Joshua Cole. [I]Mordenkainen's Art of War![/I] What if the esteemed mage had written that seminal work? We're thinking it would have much of the excellent advice presented in this article. Breaks them down by spell's area of effect. [COLOR=Lime][B]A Surge of Theurgy[/B] Feats That Combine Class Abilities [/COLOR] by Tim Hitchcock. You don't have to be a mystic theurge to combine arcane and divine casting prowess. Double your magical might, increase the power of your animal companions, and create more powerful magical items with these theurgic feats: Aligned Theurgy, Alternative Spell Source, Combined Empathy, Customize Domain, Diversified Casting, Druidic Theurgy, Elemental Theurgy, Holy Mount, Hymnist, Easy Metamagic, Theurgic Bond, Theurgic Creationist, Theurgic Empathy, Theurgic Mount, and Theurgic Specialist. [COLOR=Orange][B]Table Talk[/B][/COLOR] [B]From the Editor[/B] Playing D&D isn't the only time you gain experience. Gaining real life experience. [B]First Watch[/B] Previews, notes, and news for gamers. Notes the release of [I]Complete Arcane[/I] and [I]Sharn: City of Towers[/I]. [B]Scale Mail[/B] Readers unleashed! See how your fellow readers reacted to issue #323. [B]Player Initiative[/B] The scoop on gamer life. Covers [I]D&D Boardgame[/I], a Hasbro UK release from 2003 not released in the US. [B]Under Command[/B] Blur the line between RPGs and minis with challenge campaigns. A string of skirmishes that revolve around a continuing story arc. [B]Silicon Sorcery[/B] Reveal a library of new possibilities with [I]Dungeon Seige[/I]'s powerful tomes. Synergistic Spellbooks. [B]A Novel Approach[/B] Spice up your D&D game with sci-fi's addictive epic, [I]Dune[/I]. How to convert the purple worm into a sandworm, also the effects of orangespice. [B]Comics[/B] [COLOR=Lime]Zogonia Nodwick Dork Tower[/COLOR] [COLOR=Orange][B]Familiars[/B][/COLOR] [COLOR=Lime][B]Ecology[/B] The Ecology of Duergar [/COLOR] by Amber Scott. Delve into the secrets of the duergar. Includes a sidebar on the duergar god Laduguer. [COLOR=Lime][B]Spellcraft[/B] Myths of Shadow [/COLOR] by Rahul Kanakia. Spells for those who stalk the shadows. This tome of the [I]Black Cloaks[/I] contains the following spells: Appraising Touch, Dead End, Marked Man, Serene Visage, Shock and Awe, and Spontaneous Search. [COLOR=Lime][B]The Magic Shop[/B] Artifacts of the Pharaohs [/COLOR] by Keith Hamilton. Uncover the wealth of the pharaohs! The magic items include: Belt of the Camel, Canopic Jars of the Guardians, Carrion Gauntlet, Cartouche of Imhotep, Cloak of the Desert, Eye of Horus, Keeper's Guide. River Sandels, Robe of the Burning Serpent, Sand of Set, Scarab Charm, Scorpion Bracers, Tiara of Bast, and the Vestment of Judgement. [[COLOR=Lime]B]Heroic Feats[/B] Getting Schooled [/COLOR] by Chris Perry. These specialized arcane feats aren't for dabblers. Feats for specialists include: Ability Enhancer, Abjuritive Potency, Charmer, Enhanced Shadow Reality, Evocation Resistance, Girded Soul, Heavy Teleport, Hidden Thoughts, and Potent Enchantment. [COLOR=Lime][B]Gaining Prestige[/B] The Bowman Charger [/COLOR] by Thomas M. Costa. Control the steppes with the bowman charger, a mounted archer specialist. [COLOR=Lime][B]Winning Races[/B] Lupins[/COLOR]. The classic race returns to D&D. Originally from X2 [I]Castle Amber[/I], the lupins are set up as a core-type race. [B]Class Acts[/B] Tips and tricks for your favorite class. [B]Fighter[/B] [COLOR=Lime]Tools of the Trade [/COLOR] by Mike Mearls. Discusses some of the primary weapons a fighter can choose. [B]Cleric[/B] [COLOR=Lime]More Faith, Less Fight [/COLOR] by Robert J. Hahn. Discusses clerics less inclined to fight: the Scholarly CLeric, Pastoral Cleric, and the Devout Cleric. [B]Wizard[/B] [COLOR=Lime]Apprentice Tricks [/COLOR] by J.C. Alvarez. Uses for some of the cantrips. [B]Rogue[/B] [COLOR=Lime]The Multiclassed Rogue[/COLOR] by Mike Mearls. Compares various simple multiclass combinations. [B]Barbarians[/B] [COLOR=Lime]Flaw For Barbarians[/COLOR] by Richard Pocklington. Some interesting additional flaws besides illiteracy, like Blind Rage, Exhausting Rage, Gullible, Quick Burning Rage, Slow to Anger, Superstitious, and Uncontrollable Rage. [B]Druid[/B] [COLOR=Lime]Druid Meets World [/COLOR] by Mark A. Hart. The druid's role when he leaves his natural habitat. [B]Sorcerer[/B] [COLOR=Lime]Sorcerous Stategies [/COLOR] by Joshua Cole. What types of spells to pick. [B]Ranger[/B] [COLOR=Lime]Tracking and Trailing [/COLOR] by Oliver Diaz. There's more to tracking than just "Which way did they go?" [B]Paladin[/B] [COLOR=Lime]Dealing With Friends and Allies [/COLOR] by Mark A. Hart. Balancing friendship with the paladin's code of conduct. [B]Monk[/B] [COLOR=Lime]Monk Magic Items [/COLOR] by Keith Strohm. Four magic items monks may find useful: Sai of the Hornet, Bands of the Iron Monkey, Obi of the White Lotus Master, and the Staff of the Crushing Breeze. [B]Bard [/B] [COLOR=Lime]Skills and Knowledge [/COLOR] by Mark A. Hart. Using bardic knowledge and knowledge skills to better advantage. [COLOR=Lime][B]Player Tips[/B] Metagame Metamorphosis [/COLOR] by Joshua Cole. You know it, why can't your character? [COLOR=Lime][B]Adventurer Tricks[/B] Adventuring S.W.A.T. Style [/COLOR] by Joshua Cole. Special weapons and tactics. [COLOR=Lime][B]Sage Advice[/B] Official Answers to Your Questions [/COLOR] by Andy Collins. The sage answers your rules questions, this month covering the etheral plane and the plane of shadow. [COLOR=Lime][B]Coup de Grace[/B] Designing Eberron [/COLOR] by James Wyatt. What makes Eberron's design so good for a new campaign world. [/QUOTE]
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