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Dragon 326
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<blockquote data-quote="Richards" data-source="post: 1851142" data-attributes="member: 508"><p>Since I didn't see any other thread covering this yet, here you go:</p><p></p><p><u><strong>DRAGON 326 CONTENTS</strong></u> <ul> <li data-xf-list-type="ul"><strong>Dungeon Delver's Guide</strong> by Mark A. Hart and Jayce K. Purvis: The quintessential guide to dungeon crawling! Find out who and what to bring (and what not to bring), the spells to prepare, and the tricks you need to survive.</li> <li data-xf-list-type="ul"><strong>Down the Drain</strong> by Chris DeKalb and Jacob Steinmann: It's a crappy job, for sure, but when the pipes start backing up somebody's got to go down there. Find out about sewage, sanitation, and survival under the city.</li> <li data-xf-list-type="ul"><strong>Get Lost!</strong> by Kyla Ward: Lose yourself in the wonders of our world's historical mazes, from the grand Nekromanteion to the labyrinthine gate of Shuneh.</li> <li data-xf-list-type="ul"><strong>Gladiator Pits of the Mad Overlod</strong> by Mike Mearls: An "Under Command" article featuring a variant <em>D&D Miniatures</em> skirmish game.</li> <li data-xf-list-type="ul"><strong>World of Warcraft</strong> by F. Wesley Scheider: 4 feats from the <em>World of Warcraft</em> computer game.</li> <li data-xf-list-type="ul"><strong>The Rite</strong> by Richard Lee Byers: A "Novel Approach" article, this features 2 NPCs from the FR novel of the same name (and by the same author!).</li> <li data-xf-list-type="ul"><strong>The Ecology of the Rakshasa</strong> by Eric Cagle: This despite the fact there's already been an "Ecology of the Rakshasa" in the pages of <em>Dragon</em> before.</li> <li data-xf-list-type="ul">Cantrips and Orisons of the Academy of Apprentices[/b] by Kieran Turley: 7 0-level spells.</li> <li data-xf-list-type="ul"><strong>Nature Unleashed</strong> by Kieran Turley: 9 magic items related to nature.</li> <li data-xf-list-type="ul"><strong>Chaos Feats</strong> by Julian Neale: 4 new chaos-based feats.</li> <li data-xf-list-type="ul"><strong>The Shaper of Form</strong> by Monte Cook: A 10-level prestige class.</li> <li data-xf-list-type="ul"><strong>Born of Fire</strong> by Jonathan Drain: A 3.5 update to Half-Elemental classes.</li> <li data-xf-list-type="ul"><strong>Class Acts: Two Swords are Better Than One</strong> by Joshua Cole.</li> <li data-xf-list-type="ul"><strong>Class Acts: Flaws for Clerics</strong> by Richard Pocklington.</li> <li data-xf-list-type="ul"><strong>Class Acts: The Necromancer's Primer</strong> by Mark A. Hunt.</li> <li data-xf-list-type="ul"><strong>Class Acts: Optional Special Abilities for Rogues</strong> by Hal Maclean.</li> <li data-xf-list-type="ul"><strong>Class Acts: Strong Strategies</strong> by Christopher Campbell.</li> <li data-xf-list-type="ul"><strong>Class Acts: The Wild Side</strong> by Joshua Cole.</li> <li data-xf-list-type="ul"><strong>Class Acts: The Well-Equipped Sorcerer</strong> by Mike MEarls.</li> <li data-xf-list-type="ul"><strong>Class Acts: Optional Ranger Combat Styles</strong> by David Schwartz.</li> <li data-xf-list-type="ul"><strong>Class Acts: The Historical Holy Knight</strong> by F. Wesley Schneider.</li> <li data-xf-list-type="ul"><strong>Class Acts: A Matter of Style</strong> by F. Wesley Schneider.</li> <li data-xf-list-type="ul"><strong>Class Acts: Magic & Music</strong> by Mark A. Hart.</li> <li data-xf-list-type="ul"><strong>Sage Advice</strong> by Andy Collins (this time focused on Hit Dice, Effective Character Level, and Level Adjustment).</li> <li data-xf-list-type="ul"><strong>How to Write D&D Stuff for a Living</strong> by Mike Mearls: 3 steps to becoming a successfull RPG designer.</li> </ul><p></p><p>And the previews for next issue:</p><p></p><p><u><strong>DRAGON #327</strong></u> <ul> <li data-xf-list-type="ul"><strong>The Plunderer's Handbook</strong> by Mal Maclean: Find out how to scrape eevry copper out of a dungeon, haul out all the loot, and keep it safe until you can spend it.</li> <li data-xf-list-type="ul"><strong>Tomb Raider</strong> by Kyla Ward: "Grave robbing" is such a dirty term. Think of it as wealth recycling. Learn about tombs - their locations, traps, and treasures - from real-world examples. Design better tomb dungeons and keep them from becoming your PCs' graveyard using the advice form this article.</li> <li data-xf-list-type="ul"><strong>With Friends Like These</strong> by Joshua Cole: The goodie-two-shoes paladin, the ne'er-do-well rogue - they're fun characters to play, but as anybody who's played with them knows, they can cause a lot of trouble in an adventuring party. Yet after reading this article, you'll know how to play any kind of cleft-chinned character or antihero PC without causing your friends grief.</li> <li data-xf-list-type="ul"><strong>The Silverfish</strong> by Richard Lee Byers: Richard Lee Byers, author of several Forgotten Realms novels, presents a stirring short story involving characters from <em>The Rite</em>, second book in the Year of the Rogue Dragons series.</li> <li data-xf-list-type="ul"><strong>Plus!</strong> The Ecology of Grimlocks, Class Acts, First Watch, Gaining Prestige, Heroic Feats, The Magic Shop, Sage Advice, Spellcraft, comics, and more!</li> </ul><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 1851142, member: 508"] Since I didn't see any other thread covering this yet, here you go: [u][b]DRAGON 326 CONTENTS[/b][/u][list][*][b]Dungeon Delver's Guide[/b] by Mark A. Hart and Jayce K. Purvis: The quintessential guide to dungeon crawling! Find out who and what to bring (and what not to bring), the spells to prepare, and the tricks you need to survive. [*][b]Down the Drain[/b] by Chris DeKalb and Jacob Steinmann: It's a crappy job, for sure, but when the pipes start backing up somebody's got to go down there. Find out about sewage, sanitation, and survival under the city. [*][b]Get Lost![/b] by Kyla Ward: Lose yourself in the wonders of our world's historical mazes, from the grand Nekromanteion to the labyrinthine gate of Shuneh. [*][b]Gladiator Pits of the Mad Overlod[/b] by Mike Mearls: An "Under Command" article featuring a variant [i]D&D Miniatures[/i] skirmish game. [*][b]World of Warcraft[/b] by F. Wesley Scheider: 4 feats from the [i]World of Warcraft[/i] computer game. [*][b]The Rite[/b] by Richard Lee Byers: A "Novel Approach" article, this features 2 NPCs from the FR novel of the same name (and by the same author!). [*][b]The Ecology of the Rakshasa[/b] by Eric Cagle: This despite the fact there's already been an "Ecology of the Rakshasa" in the pages of [i]Dragon[/i] before. [*][*]Cantrips and Orisons of the Academy of Apprentices[/b] by Kieran Turley: 7 0-level spells. [*][b]Nature Unleashed[/b] by Kieran Turley: 9 magic items related to nature. [*][b]Chaos Feats[/b] by Julian Neale: 4 new chaos-based feats. [*][b]The Shaper of Form[/b] by Monte Cook: A 10-level prestige class. [*][b]Born of Fire[/b] by Jonathan Drain: A 3.5 update to Half-Elemental classes. [*][b]Class Acts: Two Swords are Better Than One[/b] by Joshua Cole. [*][b]Class Acts: Flaws for Clerics[/b] by Richard Pocklington. [*][b]Class Acts: The Necromancer's Primer[/b] by Mark A. Hunt. [*][b]Class Acts: Optional Special Abilities for Rogues[/b] by Hal Maclean. [*][b]Class Acts: Strong Strategies[/b] by Christopher Campbell. [*][b]Class Acts: The Wild Side[/b] by Joshua Cole. [*][b]Class Acts: The Well-Equipped Sorcerer[/b] by Mike MEarls. [*][b]Class Acts: Optional Ranger Combat Styles[/b] by David Schwartz. [*][b]Class Acts: The Historical Holy Knight[/b] by F. Wesley Schneider. [*][b]Class Acts: A Matter of Style[/b] by F. Wesley Schneider. [*][b]Class Acts: Magic & Music[/b] by Mark A. Hart. [*][b]Sage Advice[/b] by Andy Collins (this time focused on Hit Dice, Effective Character Level, and Level Adjustment). [*][b]How to Write D&D Stuff for a Living[/b] by Mike Mearls: 3 steps to becoming a successfull RPG designer.[/list] And the previews for next issue: [u][b]DRAGON #327[/b][/u][list][*][b]The Plunderer's Handbook[/b] by Mal Maclean: Find out how to scrape eevry copper out of a dungeon, haul out all the loot, and keep it safe until you can spend it. [*][b]Tomb Raider[/b] by Kyla Ward: "Grave robbing" is such a dirty term. Think of it as wealth recycling. Learn about tombs - their locations, traps, and treasures - from real-world examples. Design better tomb dungeons and keep them from becoming your PCs' graveyard using the advice form this article. [*][b]With Friends Like These[/b] by Joshua Cole: The goodie-two-shoes paladin, the ne'er-do-well rogue - they're fun characters to play, but as anybody who's played with them knows, they can cause a lot of trouble in an adventuring party. Yet after reading this article, you'll know how to play any kind of cleft-chinned character or antihero PC without causing your friends grief. [*][b]The Silverfish[/b] by Richard Lee Byers: Richard Lee Byers, author of several Forgotten Realms novels, presents a stirring short story involving characters from [i]The Rite[/i], second book in the Year of the Rogue Dragons series. [*][b]Plus![/b] The Ecology of Grimlocks, Class Acts, First Watch, Gaining Prestige, Heroic Feats, The Magic Shop, Sage Advice, Spellcraft, comics, and more![/list]Johnathan [/QUOTE]
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