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Dragon 338: Returning to Athas, part1
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<blockquote data-quote="RodneyThompson" data-source="post: 5208902" data-attributes="member: 3594"><p>I think that's a pretty big exaggeration. Having a few tiny pockets of magic desert scattered across the world is hardly what I'd call "a place of magic and nature that you can run away to."</p><p></p><p>I get the impression, KM, that you would be happy with nothing other than the total eradication of the Feywild and eladrin in Dark Sun. I guess I don't have anything to say that would make you feel better. </p><p></p><p>Personally, I think that having defiling destroy 99.9% of an entire plane of existence, having the people of that plane becoming near-mythical anti-magic zealots, and having places in the desert where the vestiges of an ancient civilization periodically appear and disappear is perfectly in keeping with Dark Sun's motifs, and lead to some really great story possibilities in the Dark Sun milieu. For example:</p><p></p><p>The party joins up with an elf tribe to make the trip to a nearby city-state. During the journey, they discover that some of these elves aren't elves at all, but eladrin, and the party's Veiled Alliance member is a target for execution.</p><p></p><p>or</p><p></p><p>After their caravan is raided, the PCs stumble through the desert. Parched and dying, they come across the ruins of an ancient sand-blasted building where they take refuge and even delve into the ruins in search of treasure. After recovering, they depart, only to find that once a few hundred yards away from the ruins the entire structure has vanished.</p><p></p><p>or</p><p></p><p>A dune trader the PCs have worked with before returns to Nibenay to sell his goods, but the PCs notice that he is acting oddly. When one of Nibenay's templars approaches the dune trader for her normal bride, the dune trader attacks and slays her. The party discovers that the dune trader's mind was tinkered with by a powerful psion, turning him into an anti-spellcaster time bomb. To restore the dune trader's mind, they must find and slay this psion, whose tower only appears when you approach it from the west at sunset.</p></blockquote><p></p>
[QUOTE="RodneyThompson, post: 5208902, member: 3594"] I think that's a pretty big exaggeration. Having a few tiny pockets of magic desert scattered across the world is hardly what I'd call "a place of magic and nature that you can run away to." I get the impression, KM, that you would be happy with nothing other than the total eradication of the Feywild and eladrin in Dark Sun. I guess I don't have anything to say that would make you feel better. Personally, I think that having defiling destroy 99.9% of an entire plane of existence, having the people of that plane becoming near-mythical anti-magic zealots, and having places in the desert where the vestiges of an ancient civilization periodically appear and disappear is perfectly in keeping with Dark Sun's motifs, and lead to some really great story possibilities in the Dark Sun milieu. For example: The party joins up with an elf tribe to make the trip to a nearby city-state. During the journey, they discover that some of these elves aren't elves at all, but eladrin, and the party's Veiled Alliance member is a target for execution. or After their caravan is raided, the PCs stumble through the desert. Parched and dying, they come across the ruins of an ancient sand-blasted building where they take refuge and even delve into the ruins in search of treasure. After recovering, they depart, only to find that once a few hundred yards away from the ruins the entire structure has vanished. or A dune trader the PCs have worked with before returns to Nibenay to sell his goods, but the PCs notice that he is acting oddly. When one of Nibenay's templars approaches the dune trader for her normal bride, the dune trader attacks and slays her. The party discovers that the dune trader's mind was tinkered with by a powerful psion, turning him into an anti-spellcaster time bomb. To restore the dune trader's mind, they must find and slay this psion, whose tower only appears when you approach it from the west at sunset. [/QUOTE]
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Dragon 338: Returning to Athas, part1
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