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Dragon 338: Returning to Athas, part1
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<blockquote data-quote="Wik" data-source="post: 5209654" data-attributes="member: 40177"><p>For what it's worth, I probably would have loved that "original" dark sun even more. A lot of those humanoid races in the Monster Manuals were pretty damned cool. I mean, Jozhal? Awesome. Nikaal? Awesomer. Villichi? Amazingly Awesome. Ssurans? Pretty good... except they sound like a Phil Collins song. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>***</p><p></p><p>For what it's worth, I'm with KM on this one. I'm not worried too much about reimaginings, but there are problems that can arise when one tries to mesh planes into the setting. The Feywild, simply through it's existence, is taking away from what should be one of the core conceits of the setting - that Athas is the focal point. There are no places - better OR worse - that you can hide away to. You are born on Athas, and you will die on athas... you will never leave.</p><p></p><p>It goes back to the source material (a combo of post apocalyptic literature inspired by the cold war and sword and sorcery in the likes of "Zothique"). There are no other planes. There is only here. And here is dying.</p><p></p><p>I'm not as drastic about the situation as KM is, though. I know there will be elements I hate - like Blink Elves and Tieflings. They will be dropped from my game. I'm already working on my own house rules for Dark Sun (many of which are changes I want to make to fix my quibbles with 4e). Really, all I expect from the new setting are some good monsters, at least a few mechanics worth stealing, and the like. </p><p></p><p>I do find it a bit disconcerting that all of the designers for the setting, when all is said and done, are basically saying this: "I'm a HUGE fan of the setting! Super huge! Love it to pieces! Now, look at all the changes we're making, to fit it into the 4e rules...."</p></blockquote><p></p>
[QUOTE="Wik, post: 5209654, member: 40177"] For what it's worth, I probably would have loved that "original" dark sun even more. A lot of those humanoid races in the Monster Manuals were pretty damned cool. I mean, Jozhal? Awesome. Nikaal? Awesomer. Villichi? Amazingly Awesome. Ssurans? Pretty good... except they sound like a Phil Collins song. :P *** For what it's worth, I'm with KM on this one. I'm not worried too much about reimaginings, but there are problems that can arise when one tries to mesh planes into the setting. The Feywild, simply through it's existence, is taking away from what should be one of the core conceits of the setting - that Athas is the focal point. There are no places - better OR worse - that you can hide away to. You are born on Athas, and you will die on athas... you will never leave. It goes back to the source material (a combo of post apocalyptic literature inspired by the cold war and sword and sorcery in the likes of "Zothique"). There are no other planes. There is only here. And here is dying. I'm not as drastic about the situation as KM is, though. I know there will be elements I hate - like Blink Elves and Tieflings. They will be dropped from my game. I'm already working on my own house rules for Dark Sun (many of which are changes I want to make to fix my quibbles with 4e). Really, all I expect from the new setting are some good monsters, at least a few mechanics worth stealing, and the like. I do find it a bit disconcerting that all of the designers for the setting, when all is said and done, are basically saying this: "I'm a HUGE fan of the setting! Super huge! Love it to pieces! Now, look at all the changes we're making, to fit it into the 4e rules...." [/QUOTE]
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