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*Pathfinder & Starfinder
Dragon 338: Returning to Athas, part1
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<blockquote data-quote="RodneyThompson" data-source="post: 5209764" data-attributes="member: 3594"><p>I guess I am having a hard time seeing how the merest existence of a Feywild that is a) just as much a harsh desert as Athas is, b) is 99.9% destroyed, and c) only included for use if the DM wants to goes against the core conceits of the setting. Look, the original version of Dark Sun had the planes in it! It's not like having the planes in Dark Sun is any different than the original boxed set. We go to all the same trouble of limiting planar travel, as well--planar travel rituals are restricted, and the Gray acts as a barrier between Athas and the Astral Sea. </p><p></p><p>If you guys want to get all up on me for saying I'm a fan in a post, fine. I'll stop saying that. I have simply felt that Rich and I and the other designers have put a lot of time, effort, thought and love into coming up with the 4th Edition version of Dark Sun. Not to mention that people keep changing the goalposts; as soon as I point out that Athas wasn't cut off from the planes in the original boxed set, I get told that adherence to the strict version of 2E isn't as important as adhering to what Dark Sun could have been. Then hot on the heels of that post is someone saying that ONLY adherence to the strict details of the 2E version proves that you have confidence in the core conceits of the setting. I know that's two different people arguing the point, but when I respond to one person I get someone else saying, "See, this proves the designers are messing up the setting."</p><p></p><p>If some of the details are different, it's only because Dungeons & Dragons itself is different than it was 20 years ago, but at the same time I feel like we've been striving to provide a version of Dark Sun that stays true to all the things that made Dark Sun great.</p></blockquote><p></p>
[QUOTE="RodneyThompson, post: 5209764, member: 3594"] I guess I am having a hard time seeing how the merest existence of a Feywild that is a) just as much a harsh desert as Athas is, b) is 99.9% destroyed, and c) only included for use if the DM wants to goes against the core conceits of the setting. Look, the original version of Dark Sun had the planes in it! It's not like having the planes in Dark Sun is any different than the original boxed set. We go to all the same trouble of limiting planar travel, as well--planar travel rituals are restricted, and the Gray acts as a barrier between Athas and the Astral Sea. If you guys want to get all up on me for saying I'm a fan in a post, fine. I'll stop saying that. I have simply felt that Rich and I and the other designers have put a lot of time, effort, thought and love into coming up with the 4th Edition version of Dark Sun. Not to mention that people keep changing the goalposts; as soon as I point out that Athas wasn't cut off from the planes in the original boxed set, I get told that adherence to the strict version of 2E isn't as important as adhering to what Dark Sun could have been. Then hot on the heels of that post is someone saying that ONLY adherence to the strict details of the 2E version proves that you have confidence in the core conceits of the setting. I know that's two different people arguing the point, but when I respond to one person I get someone else saying, "See, this proves the designers are messing up the setting." If some of the details are different, it's only because Dungeons & Dragons itself is different than it was 20 years ago, but at the same time I feel like we've been striving to provide a version of Dark Sun that stays true to all the things that made Dark Sun great. [/QUOTE]
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Dragon 338: Returning to Athas, part1
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