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Dragon 338: Returning to Athas, part1
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<blockquote data-quote="Raunalyn" data-source="post: 5211598" data-attributes="member: 72670"><p>I am unable to agree with the assumption that allowing the Feywild/Eladrin into Athas somehow detracts from the feel of Dark Sun. On the contrary, I feel that the Athasian Eladrin can easily add quite a bit to the experience.</p><p></p><p>Let's take for example a party of adventurers travelling from Tyr to Urik. As they cross desert, a freak sandstorm erupts, forcing them to take shelter. Once the storm clears, they find themselves hopelessly lost, but decide to move on, hoping that their destination lies in the direction they are going. However, after several days of travel, they are unable to determine where they are, and none of the landmarks seem to be familiar, and all of them get the impression that they are being watched. So, the wizard in the party attempts a ritual (keep in mind, this is just a scenario) to see if they can determine where they are, but with no success. That night, the party is suddenly surrounded by a band of strange creatures with glowing eyes that seem to appear from the sands of the desert itself. The leader steps forth and whispers that the party can go, but only if they leave the wizard behind.</p><p></p><p>As you can see, this easily fits within the Dark Sun paradigm, and even adds to the mystery and survivalist aspects.</p></blockquote><p></p>
[QUOTE="Raunalyn, post: 5211598, member: 72670"] I am unable to agree with the assumption that allowing the Feywild/Eladrin into Athas somehow detracts from the feel of Dark Sun. On the contrary, I feel that the Athasian Eladrin can easily add quite a bit to the experience. Let's take for example a party of adventurers travelling from Tyr to Urik. As they cross desert, a freak sandstorm erupts, forcing them to take shelter. Once the storm clears, they find themselves hopelessly lost, but decide to move on, hoping that their destination lies in the direction they are going. However, after several days of travel, they are unable to determine where they are, and none of the landmarks seem to be familiar, and all of them get the impression that they are being watched. So, the wizard in the party attempts a ritual (keep in mind, this is just a scenario) to see if they can determine where they are, but with no success. That night, the party is suddenly surrounded by a band of strange creatures with glowing eyes that seem to appear from the sands of the desert itself. The leader steps forth and whispers that the party can go, but only if they leave the wizard behind. As you can see, this easily fits within the Dark Sun paradigm, and even adds to the mystery and survivalist aspects. [/QUOTE]
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Dragon 338: Returning to Athas, part1
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