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Dragon 338: Returning to Athas, part1
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<blockquote data-quote="Aegeri" data-source="post: 5214644" data-attributes="member: 78116"><p>I actually can't think of the last time the Feywild impacted on or had anything significant to do with any of the 4E games I've run. Despite it being oddly important to 4E somehow. One of the adventures goes to the Feywild for a bit I think (Trollhaunt Warrens IIRC), but the shadowfell is far more significant.</p><p></p><p>Given how much they support the Raven Queen and have mentioned the shadowfell in modules/books you'd think it was the Shadowfell they were fond of.</p><p></p><p></p><p></p><p>Why make up a shade plane when you have an already established plane that does that to begin with? Basically you ask "Why are we not making up something new when we have something that can do this".</p><p></p><p>You're also completely ignoring all the justifications that Rich Baker has already provided about this.</p><p></p><p></p><p></p><p>Haven't we already covered why this is wrong? Is everyone going to ignore the whole "The feywild in Athas is dying and is only in small scattered pockets". Not to mention the homicidal xenophobic inhabitants.</p><p></p><p></p><p></p><p>This just fails to make sense, of all the complaints you make this is just daft.</p><p></p><p>Does Thay in Forgotten Realms become a pleasant place for a happy holiday because the Abyss is arguably infinitely worse? My idea for a Thay based campaign in FR is all humanoid races are basically slaves and cattle to the local undead (essentially currency and food in that order). I mean, that would really suck as a place to live. </p><p></p><p>Does that mean when the PCs learn there is a horrible place filled with daemons of incomprehensible evil that suddenly they go "Hey, this place where we're all slaves to be sold and consumed by undead isn't that bad after all it could be daemons!". Probably followed promptly by said individual being eaten by a horde of ghouls alive. Personally I would still absolutely hate Thay <em>because that's where I'm stuck right now</em>. If Thay is terrible I'm probably not wanting to go to the Abyss - but it <em>doesn't in any manner make Thay any less absolutely horrible</em>.</p><p></p><p></p><p></p><p>Why would I bother? This is yet another argument from you that makes absolutely zero sense in any manner. Due to the fact the Feywild is dying in Athas, it's in small pockets in immensely isolated places the only way it affects my game in any manner is if I want it to. If I decide to bring it into the game I can do so easily, otherwise it has absolutely zero effect on my game at all.</p><p></p><p>What point exactly do you think you're making? If I don't see the need to use something that is entirely at my discretion to use I'll see what? That if I don't need to use an element in my game I can easily do so? Especially when it's almost entirely gone and my PCs aren't likely to go there because it's either as bad as Athas normally or worse (with xenophobic inhabitants).</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5214644, member: 78116"] I actually can't think of the last time the Feywild impacted on or had anything significant to do with any of the 4E games I've run. Despite it being oddly important to 4E somehow. One of the adventures goes to the Feywild for a bit I think (Trollhaunt Warrens IIRC), but the shadowfell is far more significant. Given how much they support the Raven Queen and have mentioned the shadowfell in modules/books you'd think it was the Shadowfell they were fond of. Why make up a shade plane when you have an already established plane that does that to begin with? Basically you ask "Why are we not making up something new when we have something that can do this". You're also completely ignoring all the justifications that Rich Baker has already provided about this. Haven't we already covered why this is wrong? Is everyone going to ignore the whole "The feywild in Athas is dying and is only in small scattered pockets". Not to mention the homicidal xenophobic inhabitants. This just fails to make sense, of all the complaints you make this is just daft. Does Thay in Forgotten Realms become a pleasant place for a happy holiday because the Abyss is arguably infinitely worse? My idea for a Thay based campaign in FR is all humanoid races are basically slaves and cattle to the local undead (essentially currency and food in that order). I mean, that would really suck as a place to live. Does that mean when the PCs learn there is a horrible place filled with daemons of incomprehensible evil that suddenly they go "Hey, this place where we're all slaves to be sold and consumed by undead isn't that bad after all it could be daemons!". Probably followed promptly by said individual being eaten by a horde of ghouls alive. Personally I would still absolutely hate Thay [i]because that's where I'm stuck right now[/i]. If Thay is terrible I'm probably not wanting to go to the Abyss - but it [i]doesn't in any manner make Thay any less absolutely horrible[/i]. Why would I bother? This is yet another argument from you that makes absolutely zero sense in any manner. Due to the fact the Feywild is dying in Athas, it's in small pockets in immensely isolated places the only way it affects my game in any manner is if I want it to. If I decide to bring it into the game I can do so easily, otherwise it has absolutely zero effect on my game at all. What point exactly do you think you're making? If I don't see the need to use something that is entirely at my discretion to use I'll see what? That if I don't need to use an element in my game I can easily do so? Especially when it's almost entirely gone and my PCs aren't likely to go there because it's either as bad as Athas normally or worse (with xenophobic inhabitants). [/QUOTE]
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