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Dragon 338: Returning to Athas, part1
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<blockquote data-quote="Wik" data-source="post: 5214674" data-attributes="member: 40177"><p>Well said.</p><p></p><p></p><p></p><p>Poops and giggles? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> </p><p></p><p>Wanna debate about that, then? Because I disagree with you there, too, actually. But I totally get where you're coming from on that one. Almost all of my campaigns started with Kalak as king, and none ever got to the part where Kalak was deposed. </p><p></p><p>I just want to jump to the good part and start with Tyr recently being freed. </p><p></p><p>It's an interesting debate, and one with a LOT more grounds than this feywild debacle. I think at this point, it's all about which side gets the last word... which I was willing to do, until I was called "daft". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>My Dark Sun, by the way, is not a "by the book" dark sun, either. A few of the changes I made to the old 2e setting (some which may or may not come back):</p><p></p><p>* All magic that is not psionics is hated. People can't tell the difference between an elemental priest (er, primal character now, I guess) and a wizard. They don't know the diff between a preserver and a defiler. If you cast magic, you get lynched.</p><p>* Very few magic items (is this core to the setting? It always was with us, but the modules don't seem to support it)</p><p>* Fewer psionicists/wild talents. Psionics are still prevalent... just not AS prevalent (mostly because we hated the rules in 2e).</p><p>* Completely reworked the Veiled Alliance. Basing the alliance off the French Resistance in WW2 does not work that well, when the alliance has only a hundred members or so in a particular city. </p><p>* Templars were regularly available as player characters (*SO* glad this option is coming back in 4e!). </p><p>* I invented new city-states beyond the Tyr Region. In fact, I figured they were all over the planet... there was nothing special about the Tyr Region, except that the PCs were there. I hinted that there could be hundreds of Sorcerer Kings out there...</p><p>* In that vein, the sorcerer kings weren't as powerful. I mean, they were POWERFUL, but not godlike. PCs could become Sorcerer Kings, thereotically. And grant spells to their templars. </p><p>* Anything involving Rajaat or that revised nonsense was blasted out, unless I liked it (seriously, what the hell was Mage Home!?)</p></blockquote><p></p>
[QUOTE="Wik, post: 5214674, member: 40177"] Well said. Poops and giggles? ;) Wanna debate about that, then? Because I disagree with you there, too, actually. But I totally get where you're coming from on that one. Almost all of my campaigns started with Kalak as king, and none ever got to the part where Kalak was deposed. I just want to jump to the good part and start with Tyr recently being freed. It's an interesting debate, and one with a LOT more grounds than this feywild debacle. I think at this point, it's all about which side gets the last word... which I was willing to do, until I was called "daft". :) My Dark Sun, by the way, is not a "by the book" dark sun, either. A few of the changes I made to the old 2e setting (some which may or may not come back): * All magic that is not psionics is hated. People can't tell the difference between an elemental priest (er, primal character now, I guess) and a wizard. They don't know the diff between a preserver and a defiler. If you cast magic, you get lynched. * Very few magic items (is this core to the setting? It always was with us, but the modules don't seem to support it) * Fewer psionicists/wild talents. Psionics are still prevalent... just not AS prevalent (mostly because we hated the rules in 2e). * Completely reworked the Veiled Alliance. Basing the alliance off the French Resistance in WW2 does not work that well, when the alliance has only a hundred members or so in a particular city. * Templars were regularly available as player characters (*SO* glad this option is coming back in 4e!). * I invented new city-states beyond the Tyr Region. In fact, I figured they were all over the planet... there was nothing special about the Tyr Region, except that the PCs were there. I hinted that there could be hundreds of Sorcerer Kings out there... * In that vein, the sorcerer kings weren't as powerful. I mean, they were POWERFUL, but not godlike. PCs could become Sorcerer Kings, thereotically. And grant spells to their templars. * Anything involving Rajaat or that revised nonsense was blasted out, unless I liked it (seriously, what the hell was Mage Home!?) [/QUOTE]
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