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Dragon 338: Returning to Athas, part1
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<blockquote data-quote="Wik" data-source="post: 5216612" data-attributes="member: 40177"><p>Y'know, I knew someone was going to bring that up. But there are other things:</p><p></p><p>First, it's called "fey Step". In other words, they're stepping into the fey, and then stepping out. It's a teleportation effect. To me, a power that has "fey" in the name and is teleportation based could reasonably be expected to equal teleportation. there are other sources that say as much, but I can't really dig them up right now (nor do I feel the inclination to).</p><p></p><p>But yes, I'd say from the descriptions given that it is reasonable to assume the feywild is used as a conduit in this case. You can disagree with me, and that's cool, but I think it's a fairly reasonable line of logic to assume that the feywild is involved from the fluff given.</p><p></p><p>Mind you, I have no desire to get into a "fluff war" or anything. </p><p></p><p></p><p></p><p></p><p>Ah, yes, the <s>Gith</s> belgoi. I'm aware of the other ones listed. I was kind of curious about some of the more "rare" monsters from Dark Sun. With two whole MC books out there (plus those in other supplements), I don't know if we'll see all, but I think about 60-75% is about the right number.</p><p></p><p>I really would like to see things like Agony Beetle Swarms, or Silk Wyrms. Those were some of my favourite DS monsters...</p><p></p><p>As for the Marauders adventure, it seems alright from the basic blurb. I'm all for idle speculation on this subject... what will it contain? The last DS adventure I remember starting in Free Tyr (the one in the revised set) was kind of, um, garbage-y. So let's hope this one is better! I'll probably scavenge the hell out of it.</p><p></p><p></p><p></p><p>Oh. My. God. I agree with you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>That being said, I think it could have been cool if an effort was made to tie the divine classes into Elements (instead of deities). It was definitely an option, and I'm sure there were discussions to that effect (since Baker mentioned considering including Eladrin to satisfy players, we can easily assume that there was a discussion that divine classes should be included to satisfy players... I take it my logic is sound on that one?). </p><p></p><p>I'd be curious to hear more regarding that specific decision-making process. </p><p></p><p>One thing I like about no Divine power source is it, in a sense, makes undead stronger. And I've always seen Athas as a rather undead-heavy setting, considering it lacked a strong "horror" vibe (it could easily support a horror campaign, though).</p></blockquote><p></p>
[QUOTE="Wik, post: 5216612, member: 40177"] Y'know, I knew someone was going to bring that up. But there are other things: First, it's called "fey Step". In other words, they're stepping into the fey, and then stepping out. It's a teleportation effect. To me, a power that has "fey" in the name and is teleportation based could reasonably be expected to equal teleportation. there are other sources that say as much, but I can't really dig them up right now (nor do I feel the inclination to). But yes, I'd say from the descriptions given that it is reasonable to assume the feywild is used as a conduit in this case. You can disagree with me, and that's cool, but I think it's a fairly reasonable line of logic to assume that the feywild is involved from the fluff given. Mind you, I have no desire to get into a "fluff war" or anything. Ah, yes, the [s]Gith[/s] belgoi. I'm aware of the other ones listed. I was kind of curious about some of the more "rare" monsters from Dark Sun. With two whole MC books out there (plus those in other supplements), I don't know if we'll see all, but I think about 60-75% is about the right number. I really would like to see things like Agony Beetle Swarms, or Silk Wyrms. Those were some of my favourite DS monsters... As for the Marauders adventure, it seems alright from the basic blurb. I'm all for idle speculation on this subject... what will it contain? The last DS adventure I remember starting in Free Tyr (the one in the revised set) was kind of, um, garbage-y. So let's hope this one is better! I'll probably scavenge the hell out of it. Oh. My. God. I agree with you. ;) That being said, I think it could have been cool if an effort was made to tie the divine classes into Elements (instead of deities). It was definitely an option, and I'm sure there were discussions to that effect (since Baker mentioned considering including Eladrin to satisfy players, we can easily assume that there was a discussion that divine classes should be included to satisfy players... I take it my logic is sound on that one?). I'd be curious to hear more regarding that specific decision-making process. One thing I like about no Divine power source is it, in a sense, makes undead stronger. And I've always seen Athas as a rather undead-heavy setting, considering it lacked a strong "horror" vibe (it could easily support a horror campaign, though). [/QUOTE]
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