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Dragon #350
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<blockquote data-quote="Alzrius" data-source="post: 3171824" data-attributes="member: 8461"><p>The latest <em>Dragon</em> finally made its way to my house today. Here's the skinny:</p><p></p><p><strong>Editorial: Any Last Wishes?</strong>, by Erik Mona - Erik recounts the ending of Monte's Ptolus campaign that he played in; the only time he ever got to use a <em>wish</em> spell.</p><p></p><p><strong>Scale Mail</strong> - Letters this month include questions about where younger gamers can get a group, and how D&D improves vocabulary.</p><p></p><p><strong>Core Beliefs: Wee Jas</strong>, by Sean K Reynolds - This expansive article details Wee Jas herself, the role of her clerics, relations with religions, the role of mages, holidays, three religious myths, prestige class suggestions for her worshippers, relics of her faith, three new divine spells (<em>glamour costume</em>, <em>lesser globe of radiant invulnerability</em>, and <em>greater globe of radiant invulnerability</em>), two NPC contacts in her church, and information on her herald: Zem'Jil, a succubus Wee Jas made lawful. Sidebars cover the basic information about Wee Jas, two of her holy texts, religious aphorisms, and a customized summon list.</p><p></p><p><strong>Magical Pollution</strong>, by Hal Maclean and the [smallcaps]dragon[/smallcaps] staff - Several hazards that come as a result of magical pollution are presented: three mutation templates (arcane-blood, poisonous, and stonebone), along with a feat, "Evolved" that can mitigate the templates' drawbacks; two polluted locations - the artifier's dump, and the grave-tainted well; finally, there are two magical pollution hazards - herbal rot and shadow nightmares. A sidebar discusses use of magical pollution in the new WotC book <em>Cityscape</em>.</p><p></p><p><strong>Creatures of Corruption</strong>, by Jake Manley and Jason Bulmahn - Three creatures, borne of magical mishaps (or even made that way deliberately) are presented: alchemical undead (CR 6), the corrupted template (CR +2) with a sample corrupted treant, and toxic ooze (CR 3). Each has a short discussion of the monster's strategy and tactics, a sample encounter, and most have a mention of their ecology.</p><p></p><p><strong>Legacies of Ancient Empires</strong>, by Eric L. Boyd - Four new planetouched races for the [smallcaps]Forgotten Realms[/smallcaps] are presented here: the azerblood (shield dwarves/azers), celadrin ((gold) elves/(firre) eladrin), d'hin ((lightfoot) halflings/djinn), and worghest (goblins/barghests). Each has a sample NPC given, their strategy and tactics, ecology, In the Realms, and PC race information.</p><p></p><p><strong>Ecology of the Clockwork Horror</strong>, by Eric Cagle - This ecology covers the history of the clockwork horrors, their physiology, psychology and society, and presents a new type of clockwork horror: the copper horror (the silver horror is referenced in passing to it). Sidebars cover Knowledge checks about clockwork horrors, how clockwork horrors and created, and the adamantine horror.</p><p></p><p><strong>Savage Tidings: Journey to the Isle of Dread</strong>, by Stephen S. Greer and Gary Holian - This article covers the history of the Pearl Sea, noting the rule by the Olman Empire and the Suel Invasion. It also covers the various locations of the Vohoun Ocean, specifically the Pirate Isles and the Mist Kingdom. It covers where to get replacement PCs while on the ocean voyage, three NPC cohorts, four new regional feats (Blessed of Osprem, Last Survivor, Stowaway, and Vohoun Eye), and a new affiliation, the Emerald Crest (and lists the executive power of the Church of the Whirling Fury affiliation, which was accidently omitted from <em>Dragon</em> #348).</p><p></p><p><strong>Bazaar of the Bizarre</strong>, by James Lafond Sutter - Six new magic items are presented that are meant to assist the wizard in his day-to-day life: the <em>arcane fence</em>, the <em>containment cloth</em>, the <em>failsafe ring</em>, the <em>occulus</em>, the <em>researcher</em>, and the <em>thaumatuscope</em>.</p><p></p><p><strong>Spellcraft: Chronomancy</strong>, by Christopher Wissel - This article discusses a new arcane spellbook called the Chronocorsa, before giving us five new time-related arcane spells are presented (<em>aging touch</em>, <em>skillful moment</em>, <em>temporal jolt</em>, <em>temporal repair</em>, and <em>time shield</em>). A lengthy sidebar discusses using time travel in a campaign, and how (and why) D&D currently deftly avoids major time-travel issues. A second sidebar puts the new spells into a spell-list format.</p><p></p><p><strong>Sage Advice</strong>, by Andy Collins - The Sage addresses several questions related to using (and selecting) skills and feats.</p><p></p><p><strong>Class Acts</strong></p><p></p><p><strong>Adventurer: Rogue Guide</strong>, by Amber E. Scott - This article presents a quick guide and recap to sneak attacks, along with listing compatible feats, spells, and prestige classes from various sources. It then gives a recap of various skill uses, along with a table listing the uses and the modifiers for them.</p><p></p><p><strong>Arcane: Beast Soulmelds</strong>, by Joshua Cole - New soulmelds are presented for the totemist (from <em>Magic of Incarnum</em>): the brood keeper's heart, the chaos roc's span, and the gravorg tail.</p><p></p><p><strong>Divine: The Oversoul</strong>, by Matthew J. Hanson - A new pantheistic non-deity is presented: the Oversoul. Not a deity, the Oversoul's pilosophy is presented, along with notations of its portfolio, domains, mantles (from <em>Complete Psionic</em>), religious training, quests, prayers, temples, rites, herald and allies (it has no herald), and relics.</p><p></p><p><strong>Warrior: The Archer's Art</strong>, by Mark A. Hart - Four new archery-related feats are given (Bow Heart, Efficient Pull, Master Bowyer, and Ranged Threat), along with a list of existing archery-related feats from the PHB, PHB2, <em>Complete Warrior</em>, and <em>Races of the Wild</em>.</p><p></p><p><strong>Comics</strong> - Nodwick, by Aaron Williams; Dork Tower, by John Kovalic; Zogonia, by Tony Moseley; and The Order of the Stick, by Rich Burlew.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 3171824, member: 8461"] The latest [i]Dragon[/i] finally made its way to my house today. Here's the skinny: [b]Editorial: Any Last Wishes?[/b], by Erik Mona - Erik recounts the ending of Monte's Ptolus campaign that he played in; the only time he ever got to use a [i]wish[/i] spell. [b]Scale Mail[/b] - Letters this month include questions about where younger gamers can get a group, and how D&D improves vocabulary. [b]Core Beliefs: Wee Jas[/b], by Sean K Reynolds - This expansive article details Wee Jas herself, the role of her clerics, relations with religions, the role of mages, holidays, three religious myths, prestige class suggestions for her worshippers, relics of her faith, three new divine spells ([i]glamour costume[/i], [i]lesser globe of radiant invulnerability[/i], and [i]greater globe of radiant invulnerability[/i]), two NPC contacts in her church, and information on her herald: Zem'Jil, a succubus Wee Jas made lawful. Sidebars cover the basic information about Wee Jas, two of her holy texts, religious aphorisms, and a customized summon list. [b]Magical Pollution[/b], by Hal Maclean and the [smallcaps]dragon[/smallcaps] staff - Several hazards that come as a result of magical pollution are presented: three mutation templates (arcane-blood, poisonous, and stonebone), along with a feat, "Evolved" that can mitigate the templates' drawbacks; two polluted locations - the artifier's dump, and the grave-tainted well; finally, there are two magical pollution hazards - herbal rot and shadow nightmares. A sidebar discusses use of magical pollution in the new WotC book [i]Cityscape[/i]. [b]Creatures of Corruption[/b], by Jake Manley and Jason Bulmahn - Three creatures, borne of magical mishaps (or even made that way deliberately) are presented: alchemical undead (CR 6), the corrupted template (CR +2) with a sample corrupted treant, and toxic ooze (CR 3). Each has a short discussion of the monster's strategy and tactics, a sample encounter, and most have a mention of their ecology. [b]Legacies of Ancient Empires[/b], by Eric L. Boyd - Four new planetouched races for the [smallcaps]Forgotten Realms[/smallcaps] are presented here: the azerblood (shield dwarves/azers), celadrin ((gold) elves/(firre) eladrin), d'hin ((lightfoot) halflings/djinn), and worghest (goblins/barghests). Each has a sample NPC given, their strategy and tactics, ecology, In the Realms, and PC race information. [b]Ecology of the Clockwork Horror[/b], by Eric Cagle - This ecology covers the history of the clockwork horrors, their physiology, psychology and society, and presents a new type of clockwork horror: the copper horror (the silver horror is referenced in passing to it). Sidebars cover Knowledge checks about clockwork horrors, how clockwork horrors and created, and the adamantine horror. [b]Savage Tidings: Journey to the Isle of Dread[/b], by Stephen S. Greer and Gary Holian - This article covers the history of the Pearl Sea, noting the rule by the Olman Empire and the Suel Invasion. It also covers the various locations of the Vohoun Ocean, specifically the Pirate Isles and the Mist Kingdom. It covers where to get replacement PCs while on the ocean voyage, three NPC cohorts, four new regional feats (Blessed of Osprem, Last Survivor, Stowaway, and Vohoun Eye), and a new affiliation, the Emerald Crest (and lists the executive power of the Church of the Whirling Fury affiliation, which was accidently omitted from [i]Dragon[/i] #348). [b]Bazaar of the Bizarre[/b], by James Lafond Sutter - Six new magic items are presented that are meant to assist the wizard in his day-to-day life: the [i]arcane fence[/i], the [i]containment cloth[/i], the [i]failsafe ring[/i], the [i]occulus[/i], the [i]researcher[/i], and the [i]thaumatuscope[/i]. [b]Spellcraft: Chronomancy[/b], by Christopher Wissel - This article discusses a new arcane spellbook called the Chronocorsa, before giving us five new time-related arcane spells are presented ([i]aging touch[/i], [i]skillful moment[/i], [i]temporal jolt[/i], [i]temporal repair[/i], and [i]time shield[/i]). A lengthy sidebar discusses using time travel in a campaign, and how (and why) D&D currently deftly avoids major time-travel issues. A second sidebar puts the new spells into a spell-list format. [b]Sage Advice[/b], by Andy Collins - The Sage addresses several questions related to using (and selecting) skills and feats. [b]Class Acts[/b] [b]Adventurer: Rogue Guide[/b], by Amber E. Scott - This article presents a quick guide and recap to sneak attacks, along with listing compatible feats, spells, and prestige classes from various sources. It then gives a recap of various skill uses, along with a table listing the uses and the modifiers for them. [b]Arcane: Beast Soulmelds[/b], by Joshua Cole - New soulmelds are presented for the totemist (from [i]Magic of Incarnum[/i]): the brood keeper's heart, the chaos roc's span, and the gravorg tail. [b]Divine: The Oversoul[/b], by Matthew J. Hanson - A new pantheistic non-deity is presented: the Oversoul. Not a deity, the Oversoul's pilosophy is presented, along with notations of its portfolio, domains, mantles (from [i]Complete Psionic[/i]), religious training, quests, prayers, temples, rites, herald and allies (it has no herald), and relics. [b]Warrior: The Archer's Art[/b], by Mark A. Hart - Four new archery-related feats are given (Bow Heart, Efficient Pull, Master Bowyer, and Ranged Threat), along with a list of existing archery-related feats from the PHB, PHB2, [i]Complete Warrior[/i], and [i]Races of the Wild[/i]. [b]Comics[/b] - Nodwick, by Aaron Williams; Dork Tower, by John Kovalic; Zogonia, by Tony Moseley; and The Order of the Stick, by Rich Burlew. [/QUOTE]
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