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Dragon #354
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<blockquote data-quote="kenmarable" data-source="post: 3445291" data-attributes="member: 40359"><p>At work, I only have the electronic draft I submitted, and I'm sure there were changes, so I'll double check the actual magazine when I get home. But originally I had acid, cold, and fire resistance 2, and +2 Nat AC, plus being a Living Construct is probably overall a good benefit (since there's good and bad with it, and a lot of both are rare things, so it's hard to judge), and being not a humanoid is certainly a major benefit. Having played a telepath, and in another campaign having my wife play an enchanter, I can attest that there are A LOT of commonly-used spells and psionic powers that are "humanoid only" that modrons would still be immune to.</p><p></p><p>But I also had the LA at +2 in the my draft, which looking back is definitely too high. Whoops! Not sure how I talked myself into that. I'll have to check and see what changes were made by Jason or the other editors. Being a non-humanoid construct (even a living construct) is certainly a big benefit, and if any of the resistances and/or natural AC were preserved, then I am definitely comfortable with them as LA +1. However, campaigns and groups vary, and Level Adjustment is one of those things I can see some groups decreasing depending on both their style of play, what classes the race is taking, and what sort of encounters would be typical in the campaign.</p></blockquote><p></p>
[QUOTE="kenmarable, post: 3445291, member: 40359"] At work, I only have the electronic draft I submitted, and I'm sure there were changes, so I'll double check the actual magazine when I get home. But originally I had acid, cold, and fire resistance 2, and +2 Nat AC, plus being a Living Construct is probably overall a good benefit (since there's good and bad with it, and a lot of both are rare things, so it's hard to judge), and being not a humanoid is certainly a major benefit. Having played a telepath, and in another campaign having my wife play an enchanter, I can attest that there are A LOT of commonly-used spells and psionic powers that are "humanoid only" that modrons would still be immune to. But I also had the LA at +2 in the my draft, which looking back is definitely too high. Whoops! Not sure how I talked myself into that. I'll have to check and see what changes were made by Jason or the other editors. Being a non-humanoid construct (even a living construct) is certainly a big benefit, and if any of the resistances and/or natural AC were preserved, then I am definitely comfortable with them as LA +1. However, campaigns and groups vary, and Level Adjustment is one of those things I can see some groups decreasing depending on both their style of play, what classes the race is taking, and what sort of encounters would be typical in the campaign. [/QUOTE]
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