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Dragon #354
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<blockquote data-quote="kenmarable" data-source="post: 3445340" data-attributes="member: 40359"><p>Can't comment on anything in #355 (hopefully that one arrives faster than #354 did for me) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> and I am admittedly biased, but I tend to agree. I realize that Dragon magazine is under greater space constraints than the Fiend Folio, however, so the rilmani thing irks me more than the hierarch modrons. </p><p></p><p>However, I'd still love to see some re-envisioning of the hierarch modrons whoever does it. I'm not just talking about making their stats 3.5 or changing them to Constructs. I mean actually re-envisioning them to help each individual rank stand out as interesting rather than currently how there's a dud or three that just fill in the progression. For example, I'm glad that Paizo kept in the Climb speed I had for tridrones, but was a bit chagrined that they cut out their skirmish ability (right out of Complete Adventurer +1d6 skirmish). I suppose it could be easily abused with their multiple attacks, so I understand mechanically why it might be cut, but I really liked the flavor that ability gave to tridrones, and how it gave them a unique combat role.</p><p></p><p>It's that sort of thing that I'd love to see happen with the hierarchs that matters more to me than getting them '3.5'ed or altered to Constructs. If I have time and Paizo doesn't come to me begging for a follow-up article or two (I can dream, can't I?) I'll see about working on them here and there to see what people think. However, it won't be anytime soon since I'm kinda booked at the moment. As an aside, however, I do have a couple UNofficial web enhancements to post almost ready. One is a cut part of the article discussing altering modrons to fit into Forgotten Realms and Eberron, and the other is a Savage Species style monster class for a true modron, where you begin as a monodrone and advance to pentadrone. I did that up for a PC I hope to play someday. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>The only other thing that was significantly cut from the article were three new feats. Two were partially worked into the modron traits, and were pretty bland to begin with anyway. They were one of those "good idea at the time, but execution wasn't exciting" things that was a good cut they made.</p></blockquote><p></p>
[QUOTE="kenmarable, post: 3445340, member: 40359"] Can't comment on anything in #355 (hopefully that one arrives faster than #354 did for me) ;) and I am admittedly biased, but I tend to agree. I realize that Dragon magazine is under greater space constraints than the Fiend Folio, however, so the rilmani thing irks me more than the hierarch modrons. However, I'd still love to see some re-envisioning of the hierarch modrons whoever does it. I'm not just talking about making their stats 3.5 or changing them to Constructs. I mean actually re-envisioning them to help each individual rank stand out as interesting rather than currently how there's a dud or three that just fill in the progression. For example, I'm glad that Paizo kept in the Climb speed I had for tridrones, but was a bit chagrined that they cut out their skirmish ability (right out of Complete Adventurer +1d6 skirmish). I suppose it could be easily abused with their multiple attacks, so I understand mechanically why it might be cut, but I really liked the flavor that ability gave to tridrones, and how it gave them a unique combat role. It's that sort of thing that I'd love to see happen with the hierarchs that matters more to me than getting them '3.5'ed or altered to Constructs. If I have time and Paizo doesn't come to me begging for a follow-up article or two (I can dream, can't I?) I'll see about working on them here and there to see what people think. However, it won't be anytime soon since I'm kinda booked at the moment. As an aside, however, I do have a couple UNofficial web enhancements to post almost ready. One is a cut part of the article discussing altering modrons to fit into Forgotten Realms and Eberron, and the other is a Savage Species style monster class for a true modron, where you begin as a monodrone and advance to pentadrone. I did that up for a PC I hope to play someday. :) The only other thing that was significantly cut from the article were three new feats. Two were partially worked into the modron traits, and were pretty bland to begin with anyway. They were one of those "good idea at the time, but execution wasn't exciting" things that was a good cut they made. [/QUOTE]
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