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Dragon #355
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<blockquote data-quote="wayne62682" data-source="post: 3447645" data-attributes="member: 40455"><p>A bunch of alternate class abilities.. you usually trade in the bonus feat for that level. Most of them are kinda sucky.. There's some Elemental ones that give you minor resistance at 6th level I believe and let you add +1d6 elemental damage on a critical hit (they go up to +3d6 I believe) and cast a minor spell as a spell-like ability a few times a day... you get a second spell-like ability at 12th level. Examples are: Earth - Magic Stone 3/day, stone shape @ 12th 3/day, stone shape at will @ 20th level. Basically stuff that spellcasters can do long before you can. Flavorful, but largely useless.</p><p></p><p>The 1st level one is very nice.. you give up the bonus feat and can ignore the weight of armor for encumbrance and armor slows you as thought it was one category lighter than it is, and ASF is half-normal. 4th level one gives you Evasion as long as you're unencumbered or lightly encumbered. 8th level is okay.. it lets you bond your armor so you can don/remove it as a full-round action and gives you some minor AC bonuses. 10th level gives you Fortification (another neat one). The 18th level one gives you spell resistance equal to 11 + Hit Dice.</p><p></p><p>Basically the abilities aren't terrible, but they don't really do anything to affect the gap that exists. I could see Armored Savant becoming the de-facto choice for fighter-mages though due to halving the ASF. Mithral Fullplate would let you ignore the encumbrance AND not be slowed at all (Heavy -> Medium [mithral] -> Light [Armored Savant ability]).</p></blockquote><p></p>
[QUOTE="wayne62682, post: 3447645, member: 40455"] A bunch of alternate class abilities.. you usually trade in the bonus feat for that level. Most of them are kinda sucky.. There's some Elemental ones that give you minor resistance at 6th level I believe and let you add +1d6 elemental damage on a critical hit (they go up to +3d6 I believe) and cast a minor spell as a spell-like ability a few times a day... you get a second spell-like ability at 12th level. Examples are: Earth - Magic Stone 3/day, stone shape @ 12th 3/day, stone shape at will @ 20th level. Basically stuff that spellcasters can do long before you can. Flavorful, but largely useless. The 1st level one is very nice.. you give up the bonus feat and can ignore the weight of armor for encumbrance and armor slows you as thought it was one category lighter than it is, and ASF is half-normal. 4th level one gives you Evasion as long as you're unencumbered or lightly encumbered. 8th level is okay.. it lets you bond your armor so you can don/remove it as a full-round action and gives you some minor AC bonuses. 10th level gives you Fortification (another neat one). The 18th level one gives you spell resistance equal to 11 + Hit Dice. Basically the abilities aren't terrible, but they don't really do anything to affect the gap that exists. I could see Armored Savant becoming the de-facto choice for fighter-mages though due to halving the ASF. Mithral Fullplate would let you ignore the encumbrance AND not be slowed at all (Heavy -> Medium [mithral] -> Light [Armored Savant ability]). [/QUOTE]
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