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Dragon #361 and Dungeon #152 news
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<blockquote data-quote="WhatGravitas" data-source="post: 3890819" data-attributes="member: 33132"><p>For a simple comparison what they are capable of doing: <a href="http://www.wizards.com/magic/" target="_blank">Wizards' MtG-website</a>. Everyday a random fact/art snippet, a high-res wallpaper each Friday, several daily columns, so you get at least one article everyday - the weekly columns are:</p><p></p><p>Monday:</p><p>Feature Article - something random each week.</p><p>Making Magic - article my Mark Rosewater, the head design honcho of them.</p><p></p><p>Tuesday:</p><p>Limited Information - a tournament column for limited games, often with examples</p><p>Serious Fun - a column for casual/multiplayer games.</p><p></p><p>Wednesday:</p><p>Taste the Magic - flavour column, a column I read often, because you can use the flavour snippets even for D&D.</p><p>Building on Budget - how to build a deck without 1000$ of money</p><p></p><p>Thursday:</p><p>Swimming with Sharks - a tournament column for constructed games</p><p>House of Cards - a column of creative/fun decks, mainly casual</p><p></p><p>Friday:</p><p>Latest Developments - usually a look at cards and "how have arrived at that"</p><p>The Week That Was - basically a recap of important Magic events</p><p>_______________________________</p><p></p><p>That's two columns/articles <em>per day</em> - and for free. They have a mix, the design-interested have something, the flavour/casual people, the tournament guys. So Wizards can pull off a well-designed, interesting homepage.</p><p></p><p>Sure, you cannot apply everything from a CCG website to a RPG website, but you can invest an equal amount of production quality. Especially, if you compare a free website with a soon-to-be-paid-content website.</p><p></p><p>And don't say that 50% of the MtG website is some more or less thinly veiled advertisement, because, let's face it, many articles from Dragon/Dungeon are similar. Adventures only serve the purpose to get people playing - an adventure is nothing but an incentive to play their game. Some crunchy bits, with hints of more later or in the newest splatbook - serve their purpose.</p><p></p><p>Especially in this phase, where everything is a free preview for the things to come.</p><p></p><p>Now, this sounds harsh - and don't get me wrong: I want the DI to succeed, I want 4E to become good, I want that Wizards do their advertisement right. But I only compare them with their own efforts.</p><p></p><p>Cheers, LT.</p></blockquote><p></p>
[QUOTE="WhatGravitas, post: 3890819, member: 33132"] For a simple comparison what they are capable of doing: [url=http://www.wizards.com/magic/]Wizards' MtG-website[/url]. Everyday a random fact/art snippet, a high-res wallpaper each Friday, several daily columns, so you get at least one article everyday - the weekly columns are: Monday: Feature Article - something random each week. Making Magic - article my Mark Rosewater, the head design honcho of them. Tuesday: Limited Information - a tournament column for limited games, often with examples Serious Fun - a column for casual/multiplayer games. Wednesday: Taste the Magic - flavour column, a column I read often, because you can use the flavour snippets even for D&D. Building on Budget - how to build a deck without 1000$ of money Thursday: Swimming with Sharks - a tournament column for constructed games House of Cards - a column of creative/fun decks, mainly casual Friday: Latest Developments - usually a look at cards and "how have arrived at that" The Week That Was - basically a recap of important Magic events _______________________________ That's two columns/articles [i]per day[/i] - and for free. They have a mix, the design-interested have something, the flavour/casual people, the tournament guys. So Wizards can pull off a well-designed, interesting homepage. Sure, you cannot apply everything from a CCG website to a RPG website, but you can invest an equal amount of production quality. Especially, if you compare a free website with a soon-to-be-paid-content website. And don't say that 50% of the MtG website is some more or less thinly veiled advertisement, because, let's face it, many articles from Dragon/Dungeon are similar. Adventures only serve the purpose to get people playing - an adventure is nothing but an incentive to play their game. Some crunchy bits, with hints of more later or in the newest splatbook - serve their purpose. Especially in this phase, where everything is a free preview for the things to come. Now, this sounds harsh - and don't get me wrong: I want the DI to succeed, I want 4E to become good, I want that Wizards do their advertisement right. But I only compare them with their own efforts. Cheers, LT. [/QUOTE]
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