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Dragon 365 - Artificer
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<blockquote data-quote="ProfessorCirno" data-source="post: 4354205" data-attributes="member: 65637"><p>I'm not saying the Artificer needs the bat utility belt and the ability to solve any problem in the game. I'm saying the Artificer should use artificed items. Seriously, there's a spot between "THIS CHARACTER CAN DO ANYTHING IN THE WORLD" and "THIS CHARACTER CAN NEVER DO ANYTHING."</p><p></p><p>I want the artificer to be able to decide while making the items if he wants to make a whole lot of cubes, a whole lot of wires, or maybe a little bit of both. Unfortunately, the powers don't look like he's tinkering or making magical items at all; they're just <em>variant spells</em>. In the end, <em>nothing about most of these abilities have anything to do with artifices.</em> If the fluff didn't say "You use x item," you wouldn't be able to tell most of these abilities apart from the wizard's. Because while it's nice that the fluff says "you use/throw/whatever x item," it's JUST in the fluff - nothing in the mechanics uses it. And sure, one out of every four or so of the items involved an artifice, but they came out of nowhere - they just apparently magically appeared in your hand just for that. I can see why people found it irritating to keep track of arrows and such, easily, but this is getting pretty rediculous.</p><p></p><p></p><p>To bring back up the WoW d20's tinkerer, they had an enormous number of different tech items they could create and use, and if you wanted one that wasn't in the book, they gave you the rules to make your own. But the tinkerer wasn't godly or omnipowerful, because there were limitations put on them, such as how much they could carry - both the items AND their fuel, if they could afford it (those items got REALLY expensive, both to make, buy, or keep functional. Or all three), if they could use it in the first place with their skill levels, if they could MAKE it in the first place with their tinkerer levels...the list goes on.</p><p></p><p>The Artificer, on the other hand, is limited by...the Powers system. He can't use the cube more then once because...<em>just because</em>, apparently. Again, the Powers system just makes him into a variant wizard.</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 4354205, member: 65637"] I'm not saying the Artificer needs the bat utility belt and the ability to solve any problem in the game. I'm saying the Artificer should use artificed items. Seriously, there's a spot between "THIS CHARACTER CAN DO ANYTHING IN THE WORLD" and "THIS CHARACTER CAN NEVER DO ANYTHING." I want the artificer to be able to decide while making the items if he wants to make a whole lot of cubes, a whole lot of wires, or maybe a little bit of both. Unfortunately, the powers don't look like he's tinkering or making magical items at all; they're just [i]variant spells[/i]. In the end, [i]nothing about most of these abilities have anything to do with artifices.[/i] If the fluff didn't say "You use x item," you wouldn't be able to tell most of these abilities apart from the wizard's. Because while it's nice that the fluff says "you use/throw/whatever x item," it's JUST in the fluff - nothing in the mechanics uses it. And sure, one out of every four or so of the items involved an artifice, but they came out of nowhere - they just apparently magically appeared in your hand just for that. I can see why people found it irritating to keep track of arrows and such, easily, but this is getting pretty rediculous. To bring back up the WoW d20's tinkerer, they had an enormous number of different tech items they could create and use, and if you wanted one that wasn't in the book, they gave you the rules to make your own. But the tinkerer wasn't godly or omnipowerful, because there were limitations put on them, such as how much they could carry - both the items AND their fuel, if they could afford it (those items got REALLY expensive, both to make, buy, or keep functional. Or all three), if they could use it in the first place with their skill levels, if they could MAKE it in the first place with their tinkerer levels...the list goes on. The Artificer, on the other hand, is limited by...the Powers system. He can't use the cube more then once because...[i]just because[/i], apparently. Again, the Powers system just makes him into a variant wizard. [/QUOTE]
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