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Dragon 365 - Artificer
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<blockquote data-quote="ProfessorCirno" data-source="post: 4354400" data-attributes="member: 65637"><p>First and foremost, I'm using tinkerer as an <em>example of varried <em>abilities</em>. I'm not saying that's how the Artificer is supposed to be. I'm saying that it makes an example on how many different ways you can limit a class without using the Powers system.</em></p><p><em></em></p><p><em>Nor am I saying that the Artificer should be able to craft anything and everything it desires.</em></p><p><em></em></p><p><em>I'm saying that, when you look at the artifice powers, they should be things the artificer actually crafts to use in combat, not that they come out of nowhere and vanish again once they've been used. I know this will just devolve into SIMULATIONIST versus GAMIST when I say this, but the Powers system puts <em>completely arbitrary</em> limits on the Artificer by saying "You can't learn how to shoot wire or cubes. Because those are the rules I just made up."</em></p><p><em></em></p><p><em>If the Powers system does have to be used, I liked someone's earlier idea in I believe another thread involving the wizard's spell book. Instead of MAGIC DISAPPEARING INK, the wizard gets a bonus to his versatility in that spells he scribes stays there and he doesn't have to wait a level to "respec" what spells he knows. The Artificer could be the same - During the eight hour or however long rest, he can dissemble certain objects and ressemble others. It's not a fix I really LIKE, as I'd rather just cut out the Powers system to begin with, but it's one I can work with.</em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em>Again, I'm using the tinkerer as an example. I know how infusions worked, and I've got <strong>no problems</strong> with many of the Artificer spells in 4e, though I dislike how they use the Powers System. Hell, I love the psuedo arcane-commando archery stuff, and at the beginning of this thread I flat out stated that the Artificer so far is my <em>favorite</em> of all the 4e classes we've been shown. My issue is with the spells that use artifice that just seem to pop out of nowhere and fall under the arbitrary "You can't use this because that's what the rules say."</em></p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 4354400, member: 65637"] First and foremost, I'm using tinkerer as an [i]example of varried [i]abilities[/i]. I'm not saying that's how the Artificer is supposed to be. I'm saying that it makes an example on how many different ways you can limit a class without using the Powers system. Nor am I saying that the Artificer should be able to craft anything and everything it desires. I'm saying that, when you look at the artifice powers, they should be things the artificer actually crafts to use in combat, not that they come out of nowhere and vanish again once they've been used. I know this will just devolve into SIMULATIONIST versus GAMIST when I say this, but the Powers system puts [i]completely arbitrary[/i] limits on the Artificer by saying "You can't learn how to shoot wire or cubes. Because those are the rules I just made up." If the Powers system does have to be used, I liked someone's earlier idea in I believe another thread involving the wizard's spell book. Instead of MAGIC DISAPPEARING INK, the wizard gets a bonus to his versatility in that spells he scribes stays there and he doesn't have to wait a level to "respec" what spells he knows. The Artificer could be the same - During the eight hour or however long rest, he can dissemble certain objects and ressemble others. It's not a fix I really LIKE, as I'd rather just cut out the Powers system to begin with, but it's one I can work with. Again, I'm using the tinkerer as an example. I know how infusions worked, and I've got [b]no problems[/b] with many of the Artificer spells in 4e, though I dislike how they use the Powers System. Hell, I love the psuedo arcane-commando archery stuff, and at the beginning of this thread I flat out stated that the Artificer so far is my [i]favorite[/i] of all the 4e classes we've been shown. My issue is with the spells that use artifice that just seem to pop out of nowhere and fall under the arbitrary "You can't use this because that's what the rules say."[/i] [/QUOTE]
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