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Dragon 365 - Artificer
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<blockquote data-quote="Novem5er" data-source="post: 4359165" data-attributes="member: 57859"><p>My biggest problem with the Artificer is that many of the powers indicate that he is enchanting his ally's equipment, instantaneously, and at range.</p><p></p><p></p><p>Mechanically, it matches what many other classes do, however, it doesn't feel like an artificer to me.</p><p></p><p>Thundering Armor, for example. From a range of 10, you give an ally a +1 to AC and also make an attack on an adjacent enemy.</p><p></p><p>Okay, very similar to the Cleric, who attacks a distant enemy, but also grants an ally some bonus. Got it. But I didn't know Artificers could enchant items from 50' feet away. I also didn't know they could enchant items instantaneously, over and over again.</p><p></p><p>I'm really okay with game mechanics being used to balance combat, characters, and roles, in sake of pure fluff. However, these kinds of powers just don't seem "artificer" to me.</p><p></p><p>Maybe I need a fluff change to the powers. Instead of waving a wand and instantly enchanting an ally's armor (from 50' away), maybe the Artificer can throw a globe of thunder at an ally? The globe hits the ally, encases him/her in a shield of thunder, and also makes an attack on an enemy. See, then the Artificer is "making" these globes and hurling them through the air... as opposed to waving a wand and instantly enchanting armor (from 50' away).</p><p></p><p>But... I see the mechanical problem with this. When does he actually make the globes? How many can he make at one time? Couldn't he then give a globe to someone else to throw? Could an Artificer throw a globe at the ground, producing an attack, but no AC bonus?</p><p></p><p>See, the Powers system is suddenly constricting options. Obviously it must do so in the name of balance, but I never really felt it until now.</p><p></p><p>I'll try to re-flavor the Thundering Armor power anyway. Let's keep everything the same, except for these modifications:</p><p></p><p>- Thunder Globes - the effect is now created by a globe of force that is hurled at an ally.</p><p></p><p>- Components - The globes are created during any rest, and the Artificer can create as many as are needed, given that he has his "components" on him.</p><p></p><p>-The globes still get Implement bonuses, but that is determines upon creation, not the attack. The Artificer uses his implement when creating the globe, and the effects carry over into the attack.</p><p></p><p>-The globes could also be tossed at the ground (targeting an open square). Thus, an Artificer can directly attack an enemy, but nobody would get the AC bonus.</p><p></p><p>-The globes cannot be shared. The globes are dormant until the Artificer completes the enchantment as he throws them.</p><p></p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="Novem5er, post: 4359165, member: 57859"] My biggest problem with the Artificer is that many of the powers indicate that he is enchanting his ally's equipment, instantaneously, and at range. Mechanically, it matches what many other classes do, however, it doesn't feel like an artificer to me. Thundering Armor, for example. From a range of 10, you give an ally a +1 to AC and also make an attack on an adjacent enemy. Okay, very similar to the Cleric, who attacks a distant enemy, but also grants an ally some bonus. Got it. But I didn't know Artificers could enchant items from 50' feet away. I also didn't know they could enchant items instantaneously, over and over again. I'm really okay with game mechanics being used to balance combat, characters, and roles, in sake of pure fluff. However, these kinds of powers just don't seem "artificer" to me. Maybe I need a fluff change to the powers. Instead of waving a wand and instantly enchanting an ally's armor (from 50' away), maybe the Artificer can throw a globe of thunder at an ally? The globe hits the ally, encases him/her in a shield of thunder, and also makes an attack on an enemy. See, then the Artificer is "making" these globes and hurling them through the air... as opposed to waving a wand and instantly enchanting armor (from 50' away). But... I see the mechanical problem with this. When does he actually make the globes? How many can he make at one time? Couldn't he then give a globe to someone else to throw? Could an Artificer throw a globe at the ground, producing an attack, but no AC bonus? See, the Powers system is suddenly constricting options. Obviously it must do so in the name of balance, but I never really felt it until now. I'll try to re-flavor the Thundering Armor power anyway. Let's keep everything the same, except for these modifications: - Thunder Globes - the effect is now created by a globe of force that is hurled at an ally. - Components - The globes are created during any rest, and the Artificer can create as many as are needed, given that he has his "components" on him. -The globes still get Implement bonuses, but that is determines upon creation, not the attack. The Artificer uses his implement when creating the globe, and the effects carry over into the attack. -The globes could also be tossed at the ground (targeting an open square). Thus, an Artificer can directly attack an enemy, but nobody would get the AC bonus. -The globes cannot be shared. The globes are dormant until the Artificer completes the enchantment as he throws them. What do you think? [/QUOTE]
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