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Dragon 368 - Death Matters (But Never Happens)
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<blockquote data-quote="Aristotle" data-source="post: 4502931" data-attributes="member: 5885"><p>I can't deny most of what you're saying isn't true. It is. Death is more frequently a threat in my campaign than your describing, and I still see the fear in my players' eyes when the defender goes down with half the enemies still up... but mostly because of the threat of a TPK. A character or two dying is a speedbump. A drain on party resources. Then again I've always felt that was the case in previous editions as well, which is why I've tended to raise the levels and costs of raise dead spells/rituals or even remove them entirely from some campaigns.</p></blockquote><p></p>
[QUOTE="Aristotle, post: 4502931, member: 5885"] I can't deny most of what you're saying isn't true. It is. Death is more frequently a threat in my campaign than your describing, and I still see the fear in my players' eyes when the defender goes down with half the enemies still up... but mostly because of the threat of a TPK. A character or two dying is a speedbump. A drain on party resources. Then again I've always felt that was the case in previous editions as well, which is why I've tended to raise the levels and costs of raise dead spells/rituals or even remove them entirely from some campaigns. [/QUOTE]
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Dragon 368 - Death Matters (But Never Happens)
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