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Dragon 368 - Death Matters (But Never Happens)
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<blockquote data-quote="Mathew_Freeman" data-source="post: 4503022" data-attributes="member: 1846"><p>From reading what the OP has written, it sounds like your monsters aren't working tactically as well as the PC's are.</p><p></p><p>So have a think about this:</p><p></p><p>Are your monsters ganging up on PC's, or are they spreading out and attacking everyone at once?</p><p></p><p>Are you taking advantage of movement powers and high speed monsters to go after the weaker members of the party?</p><p></p><p>Personally, I have a hard time running monsters to their best ability. I have a real reluctance to really go after characters and try and kill them - I think I'm slightly afraid of what might happen if I kill someone's character.</p><p></p><p>I don't think the 4e system is at fault here quite as much as you do. Sure, PC's can get back up again - but you have to remember that monster tactics are in your hands. If you want to play smart - do so! Have the monsters fall back, pick up reinforcements, run for help, get behind cover and so on.</p><p></p><p>Also - make sure you go over the rules for healing surges, check that your players have the right amount and that they're using them correctly. Characters certainly don't have an 'infinite' number, and it may be that they're getting the rules long, which continues the problem.</p><p></p><p>If your players are willing to take OA's to lend another character a chance to use their Second Wind, then all credit to them - but smart enemies are going to take advantage of this and make sure they mob up properly.</p><p></p><p>What classes and races are your players playing, and how many do you have?</p></blockquote><p></p>
[QUOTE="Mathew_Freeman, post: 4503022, member: 1846"] From reading what the OP has written, it sounds like your monsters aren't working tactically as well as the PC's are. So have a think about this: Are your monsters ganging up on PC's, or are they spreading out and attacking everyone at once? Are you taking advantage of movement powers and high speed monsters to go after the weaker members of the party? Personally, I have a hard time running monsters to their best ability. I have a real reluctance to really go after characters and try and kill them - I think I'm slightly afraid of what might happen if I kill someone's character. I don't think the 4e system is at fault here quite as much as you do. Sure, PC's can get back up again - but you have to remember that monster tactics are in your hands. If you want to play smart - do so! Have the monsters fall back, pick up reinforcements, run for help, get behind cover and so on. Also - make sure you go over the rules for healing surges, check that your players have the right amount and that they're using them correctly. Characters certainly don't have an 'infinite' number, and it may be that they're getting the rules long, which continues the problem. If your players are willing to take OA's to lend another character a chance to use their Second Wind, then all credit to them - but smart enemies are going to take advantage of this and make sure they mob up properly. What classes and races are your players playing, and how many do you have? [/QUOTE]
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Dragon 368 - Death Matters (But Never Happens)
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