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Dragon 368 - Death Matters (But Never Happens)
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<blockquote data-quote="WalterKovacs" data-source="post: 4503096" data-attributes="member: 63763"><p>I have not had a PC death in the game that I've DM'ed, but I've definitely put some PCs to the ground anyway. They've run out of surges for the day during encounters, they've EASILY run out of non-healing potion ways to heal [with a tactical warlord and no divine characters in the party ... there are the second winds, 2 words and a couple other warlord powers].</p><p> </p><p>In the game I play in, the DM is a bit more tactical [and the party is a bit less cohesive] and we've had some "divine interventions" to avoid characters dying mid-combat because of multiple death saves. A stabilization check is a standard action. That's taking a turn NOT attacking the monster to stabilize your friend. That means you are giving the monster an extra turn to kill the rest of the party. At lower levels, that 15 isn't necessarily a given, [not every member of the party will have good wisdom and train in heal]. If you fail the save, that's another attack you give up, etc. And there was a bit of "get up, make an attack, get hit, go back down" going on in those fights as well. Of course, it was, again, only a warlord, so now that the party is adding some extra PCs, a cleric is joining the party which will hopefully help things out.</p><p> </p><p>In general, the threat isn't always death ... but using up more surges than you need to might lead to the threat of death later in the day [assuming the DM doesn't let you just take an extended rest whenever].</p><p> </p><p>As for the "if you are at 0, you can just use up 4 surges]. If you aren't a defender, and 4 surges is a LOT of your surges. Presumably, you would have used some surges before you dropped to 0, so you may use up nearly a full day of surges as a result, not to mention didn't act for a portion of the fight. It may not be death, but it was making that encounter harder on the rest of the party, and the resources you used up for yourself [and perhaps the rest of the party had to use as a result] would at LEAST shorten the adventuring day if nothing else ... and could come back to bite you later in the day.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4503096, member: 63763"] I have not had a PC death in the game that I've DM'ed, but I've definitely put some PCs to the ground anyway. They've run out of surges for the day during encounters, they've EASILY run out of non-healing potion ways to heal [with a tactical warlord and no divine characters in the party ... there are the second winds, 2 words and a couple other warlord powers]. In the game I play in, the DM is a bit more tactical [and the party is a bit less cohesive] and we've had some "divine interventions" to avoid characters dying mid-combat because of multiple death saves. A stabilization check is a standard action. That's taking a turn NOT attacking the monster to stabilize your friend. That means you are giving the monster an extra turn to kill the rest of the party. At lower levels, that 15 isn't necessarily a given, [not every member of the party will have good wisdom and train in heal]. If you fail the save, that's another attack you give up, etc. And there was a bit of "get up, make an attack, get hit, go back down" going on in those fights as well. Of course, it was, again, only a warlord, so now that the party is adding some extra PCs, a cleric is joining the party which will hopefully help things out. In general, the threat isn't always death ... but using up more surges than you need to might lead to the threat of death later in the day [assuming the DM doesn't let you just take an extended rest whenever]. As for the "if you are at 0, you can just use up 4 surges]. If you aren't a defender, and 4 surges is a LOT of your surges. Presumably, you would have used some surges before you dropped to 0, so you may use up nearly a full day of surges as a result, not to mention didn't act for a portion of the fight. It may not be death, but it was making that encounter harder on the rest of the party, and the resources you used up for yourself [and perhaps the rest of the party had to use as a result] would at LEAST shorten the adventuring day if nothing else ... and could come back to bite you later in the day. [/QUOTE]
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Dragon 368 - Death Matters (But Never Happens)
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