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General Tabletop Discussion
*Pathfinder & Starfinder
Dragon 368 - Death Matters (But Never Happens)
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<blockquote data-quote="James McMurray" data-source="post: 4503113" data-attributes="member: 743"><p>Death is just one source of drama in the game. If it isn't a factor, replace it with consequences that matter to the players. Just because you can stop and take an extended rest doesn't mean the rest of the world stops as well. The things you're trying to do may not get done if you take too long, and you have to watch out for enemy patrols when you're resting or you'll find yourself waking up to a spear in your back.</p><p></p><p></p><p></p><p>Irontooth and his friends took out our entire party because we let one of the kobolds outside escape and when we went in we were fighting him and a gazillion of his allies.</p><p></p><p>We've also had people die to wraiths, a flesh golem backed by a swarm of undead and a trap, a purple worm, and a few other things I can't recall offhand. </p><p></p><p>We've got a pretty tactical bunch though, so no matter who is running the game they're a match for the rest of the party as far as combat strategy goes. I can definitely see a tactically minded group of players walking all over combats if their GM is a more story-oriented guy.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 4503113, member: 743"] Death is just one source of drama in the game. If it isn't a factor, replace it with consequences that matter to the players. Just because you can stop and take an extended rest doesn't mean the rest of the world stops as well. The things you're trying to do may not get done if you take too long, and you have to watch out for enemy patrols when you're resting or you'll find yourself waking up to a spear in your back. Irontooth and his friends took out our entire party because we let one of the kobolds outside escape and when we went in we were fighting him and a gazillion of his allies. We've also had people die to wraiths, a flesh golem backed by a swarm of undead and a trap, a purple worm, and a few other things I can't recall offhand. We've got a pretty tactical bunch though, so no matter who is running the game they're a match for the rest of the party as far as combat strategy goes. I can definitely see a tactically minded group of players walking all over combats if their GM is a more story-oriented guy. [/QUOTE]
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Dragon 368 - Death Matters (But Never Happens)
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