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*Pathfinder & Starfinder
Dragon 368 - Death Matters (But Never Happens)
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<blockquote data-quote="Griogre" data-source="post: 4503389" data-attributes="member: 21138"><p>Yeah, I've have a few PCs barely survive because of this. And in the TPK's I've had this is how they start dying off. The remaining "up characters" can't get to the down characters or can't heal them and then they start dying.</p><p></p><p>The other thing to remember is surges are pretty limited in any encounter. Everyone gets a second wind and then you have another few from the leaders and unless the PC is a dwarf he is going to reluctant to use a second wind and lose a round.</p><p></p><p>Seriously, look into your monster tactics and make up. Also if you are running a party bigger than 5 make sure you adjust your encounters. If you have a six man party and are running a module and the encounter level is X make sure you increase the encounter budget by the experience a monster of X level would give - though alot of times you can just look at the monsters already in the encounter and just add another one or four minons.</p><p></p><p>One of the things I find interesting about monsters in 4E is because of roles, in many encounters you actually have "monster partys" in a sense. Make sure you take advantage of a humanoids racial abilty. If your character's don't hate Kobold's "shiftyness" after a few encounters, with them something is wrong.</p><p></p><p>Also make sure you look at the encounter level mix in the DMG 104. If anything that seems understated. In KotS the first major boss encounter was even higher then party level +3.</p></blockquote><p></p>
[QUOTE="Griogre, post: 4503389, member: 21138"] Yeah, I've have a few PCs barely survive because of this. And in the TPK's I've had this is how they start dying off. The remaining "up characters" can't get to the down characters or can't heal them and then they start dying. The other thing to remember is surges are pretty limited in any encounter. Everyone gets a second wind and then you have another few from the leaders and unless the PC is a dwarf he is going to reluctant to use a second wind and lose a round. Seriously, look into your monster tactics and make up. Also if you are running a party bigger than 5 make sure you adjust your encounters. If you have a six man party and are running a module and the encounter level is X make sure you increase the encounter budget by the experience a monster of X level would give - though alot of times you can just look at the monsters already in the encounter and just add another one or four minons. One of the things I find interesting about monsters in 4E is because of roles, in many encounters you actually have "monster partys" in a sense. Make sure you take advantage of a humanoids racial abilty. If your character's don't hate Kobold's "shiftyness" after a few encounters, with them something is wrong. Also make sure you look at the encounter level mix in the DMG 104. If anything that seems understated. In KotS the first major boss encounter was even higher then party level +3. [/QUOTE]
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Dragon 368 - Death Matters (But Never Happens)
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