Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dragon 368 - Death Matters (But Never Happens)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jhaelen" data-source="post: 4503551" data-attributes="member: 46713"><p>Well, that's clearly an important part about your 'problem'.</p><p>If my players are playing smart and fighting well as a team (both of which rarely happens) then they're not really in danger of dying except due to extremely unlucky circumstances.</p><p>I consider that a good thing. Shouldn't the players be rewarded for playing clever?</p><p>My favorite sessions aren't the ones where a pc died it's the sessions where a pc (or several pcs) _almost_ died. The most gratifying battles are the ones that were close calls but were won by the pcs without anyone having to be raised from the dead. YMMV.</p><p>Here's the next problem: no time pressure.</p><p>If the pcs can take their time in every adventure it's unlikely they'll ever be seriously threatened by standard encounters. If your game is turning out to fall back into the old 15 minute adventuring day you'd have to engage in an arms-race you can only lose.</p><p>Then again, if you're using the DMG's recommended encounter templates for 'hard' encounters from time to time I cannot imagine them to not be challenging.</p><p>That surprises me a bit. At least the first two dungeons in H2 can quickly turn into death-traps if the party retreats and rests, giving the enemies time to regroup. Since their main goal should be to free the prisoners, I can think of several excellent ways to put the pcs under pressure...</p><p>Well, if the drama in your game solely relies on the 'fear of death' then you may indeed have a problem.</p><p>How do your players think about the issue of death, btw? Do they enjoy the game or would they prefer a harder challenge?</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 4503551, member: 46713"] Well, that's clearly an important part about your 'problem'. If my players are playing smart and fighting well as a team (both of which rarely happens) then they're not really in danger of dying except due to extremely unlucky circumstances. I consider that a good thing. Shouldn't the players be rewarded for playing clever? My favorite sessions aren't the ones where a pc died it's the sessions where a pc (or several pcs) _almost_ died. The most gratifying battles are the ones that were close calls but were won by the pcs without anyone having to be raised from the dead. YMMV. Here's the next problem: no time pressure. If the pcs can take their time in every adventure it's unlikely they'll ever be seriously threatened by standard encounters. If your game is turning out to fall back into the old 15 minute adventuring day you'd have to engage in an arms-race you can only lose. Then again, if you're using the DMG's recommended encounter templates for 'hard' encounters from time to time I cannot imagine them to not be challenging. That surprises me a bit. At least the first two dungeons in H2 can quickly turn into death-traps if the party retreats and rests, giving the enemies time to regroup. Since their main goal should be to free the prisoners, I can think of several excellent ways to put the pcs under pressure... Well, if the drama in your game solely relies on the 'fear of death' then you may indeed have a problem. How do your players think about the issue of death, btw? Do they enjoy the game or would they prefer a harder challenge? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dragon 368 - Death Matters (But Never Happens)
Top