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Dragon 368 - Death Matters (But Never Happens)
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<blockquote data-quote="KarinsDad" data-source="post: 4503777" data-attributes="member: 2011"><p>I agree with the OP. The first 5 encounters or so, we had PCs fall over unconscious. Since then (about 50 more encounters), it hasn't happened. And, our DM is using the H series modules.</p><p></p><p>We have two Strikers instead of two Leaders. And, all 5 of our PCs have ranged attacks. So, our team is real effective in changing the Action Economy of an encounter, just by having multiple PCs focusing on the bloodied NPCs. I think party makeup combined with party tactics makes up the difference.</p><p></p><p>I've come to the conclusion that 4E survival is all about offense over defense or healing. The faster you can take out foes, the fewer cures you need, the less you fall unconscious.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4503777, member: 2011"] I agree with the OP. The first 5 encounters or so, we had PCs fall over unconscious. Since then (about 50 more encounters), it hasn't happened. And, our DM is using the H series modules. We have two Strikers instead of two Leaders. And, all 5 of our PCs have ranged attacks. So, our team is real effective in changing the Action Economy of an encounter, just by having multiple PCs focusing on the bloodied NPCs. I think party makeup combined with party tactics makes up the difference. I've come to the conclusion that 4E survival is all about offense over defense or healing. The faster you can take out foes, the fewer cures you need, the less you fall unconscious. [/QUOTE]
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Dragon 368 - Death Matters (But Never Happens)
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