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Dragon 368 - Death Matters (But Never Happens)
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<blockquote data-quote="Bodhiwolff" data-source="post: 4503778" data-attributes="member: 71196"><p>And this is where you lose me completely.</p><p> </p><p>You're saying that you've had "several battles" that end with one or more players down, but not dead.</p><p> </p><p>You've *had* the tense, dramatic moments.</p><p> </p><p>And then you say that they've worked out a mechanic or two to help them out of those situations, so *poof* -- all of the worry goes away. HUH?!</p><p> </p><p>Sure, they've got Lay on Hands. And surely there will be situations where the paladin is too far away to get there in time, or is kept busy by monsters, or is tripped/grappled/grabbed so as to stop him from moving and laying his hands on the fallen comrade?</p><p> </p><p>I mean, so they have one sure-fire way to help themselves in a bad situation (Lay on Hands). They also have healing potions that others can administer, etc. There are mechanics to aid a fallen comrade, sure. But depending on those mechanics is a bad idea, 'cause you can't trust the monsters to just *let* you use them!</p><p> </p><p>Smart monsters can tie up your friends for a couple of rounds, causing those saving-throws to start to accumulate.</p><p> </p><p>All of which creates dramatic tension and excitement.</p><p> </p><p>Just because they've figured out a mechanic or two to help them when the chips are down doesn't mean that the system is broken, or that they can relax when people drop to the floor.</p><p> </p><p>Unless, of course, the monsters act like complete dolts, and simply let their friends walk up and help their fallen comrades in a variety of fashions. In which case I-as-a-hero wouldn't be too worried either, 'cause I'm fighting against species which need to be saved from their own stupidity, Darwin-style.</p></blockquote><p></p>
[QUOTE="Bodhiwolff, post: 4503778, member: 71196"] And this is where you lose me completely. You're saying that you've had "several battles" that end with one or more players down, but not dead. You've *had* the tense, dramatic moments. And then you say that they've worked out a mechanic or two to help them out of those situations, so *poof* -- all of the worry goes away. HUH?! Sure, they've got Lay on Hands. And surely there will be situations where the paladin is too far away to get there in time, or is kept busy by monsters, or is tripped/grappled/grabbed so as to stop him from moving and laying his hands on the fallen comrade? I mean, so they have one sure-fire way to help themselves in a bad situation (Lay on Hands). They also have healing potions that others can administer, etc. There are mechanics to aid a fallen comrade, sure. But depending on those mechanics is a bad idea, 'cause you can't trust the monsters to just *let* you use them! Smart monsters can tie up your friends for a couple of rounds, causing those saving-throws to start to accumulate. All of which creates dramatic tension and excitement. Just because they've figured out a mechanic or two to help them when the chips are down doesn't mean that the system is broken, or that they can relax when people drop to the floor. Unless, of course, the monsters act like complete dolts, and simply let their friends walk up and help their fallen comrades in a variety of fashions. In which case I-as-a-hero wouldn't be too worried either, 'cause I'm fighting against species which need to be saved from their own stupidity, Darwin-style. [/QUOTE]
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