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Dragon 368 - Death Matters (But Never Happens)
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<blockquote data-quote="Ahwe Yahzhe" data-source="post: 4503779" data-attributes="member: 55229"><p><strong>Great feedback!</strong></p><p></p><p></p><p>Good point - the most memorable moments we've had is where the PCs wiped out a gang of bugbears in one and half rounds (the surviving bugbears ran for their lives.) Or where they saved the village from being sacked and burnt down. Or where an old enemy, Agrid (yes, the gnome from H1) returns, but the social situation prevents them from killing him on sight. But the most poignant is where they returned from KotS victorious over Kalarel, but with two party members dead. (These two died because of the special encounter feature and being killed as they were dragged through the portal, not because of going negative bloodied or three failed saves.) A lot of NPCs had strong reactions to the news, and roleplaying the heroes' celebration in Winterhaven was a bittersweet affair that took the better part of a game session.</p><p> </p><p></p><p> </p><p>Well, I've had to short-cut them through some encounters and adjust the encounter levels because they're already hitting 7th level now (we're running H1/2/3 with FR conversions and some other plot lines.) I like your line of thinking with the prisoners, since they've been chasing after the Bloodreavers (now with Ogres!) for three days straight now... My players have a lot of rotation, and have enjoy the roleplaying opportunities character death provides. They like the chance to play new characters, even. But most worringly is the feeling that they can run combat by the numbers, and if they use their resources efficiently, they will never die. Combat becomes an inevitability, with memorable moments of extraordinary feats.</p></blockquote><p></p>
[QUOTE="Ahwe Yahzhe, post: 4503779, member: 55229"] [b]Great feedback![/b] Good point - the most memorable moments we've had is where the PCs wiped out a gang of bugbears in one and half rounds (the surviving bugbears ran for their lives.) Or where they saved the village from being sacked and burnt down. Or where an old enemy, Agrid (yes, the gnome from H1) returns, but the social situation prevents them from killing him on sight. But the most poignant is where they returned from KotS victorious over Kalarel, but with two party members dead. (These two died because of the special encounter feature and being killed as they were dragged through the portal, not because of going negative bloodied or three failed saves.) A lot of NPCs had strong reactions to the news, and roleplaying the heroes' celebration in Winterhaven was a bittersweet affair that took the better part of a game session. Well, I've had to short-cut them through some encounters and adjust the encounter levels because they're already hitting 7th level now (we're running H1/2/3 with FR conversions and some other plot lines.) I like your line of thinking with the prisoners, since they've been chasing after the Bloodreavers (now with Ogres!) for three days straight now... My players have a lot of rotation, and have enjoy the roleplaying opportunities character death provides. They like the chance to play new characters, even. But most worringly is the feeling that they can run combat by the numbers, and if they use their resources efficiently, they will never die. Combat becomes an inevitability, with memorable moments of extraordinary feats. [/QUOTE]
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Dragon 368 - Death Matters (But Never Happens)
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