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*Pathfinder & Starfinder
Dragon 368 - Death Matters (But Never Happens)
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<blockquote data-quote="Griogre" data-source="post: 4504106" data-attributes="member: 21138"><p>To the OP. Like some have mentioned, I don't think you should penalize players for being "too good" with punative house rules. If they are playing well that's great. What you need to do is keep trying to find a way to challege them. One of the great things about a party that has their act togeather is you can run crazy stuff. One thing to make them a bit weaker you can do is edge down the level of the magic items you give out. Give them items that are one less level than they should be. This will have an effect over time but only a bit - really all this does is deprive them of the top level item and make it a item of their level. Because you are running moduels you probably need change items anyway to match the make up of the party.</p><p></p><p>Start thinking about adding a few hazards/traps to a fight. Try different tactics, an online group I am running in KotS has a paladin, warlord and cleric to they have tons of healing. Try using a few area effects that spread the damage around. Have the monsters try to bull rush people in pits. If your group opperatens so good as a group split them a bit in a fight (don't really have them in two different places - just so they are tactically seperated which makes it difficult to support each other. IE have a few fall in a pit and fight stuff down there while more guys fight things out above.</p><p></p><p>I've found having the group fight in big areas with spread out the monsters, makes the defenders work to harder to cover the group. Try to hit them from several directions. Changing the lighting so they are fighting in dim light makes things a bit tougher too (IE douse their lights and let the mage fire up his cantrip).</p><p></p><p>Add this type of thing a bit at a time and keep watching how things work out (you are not only looking for things to challege them but things they think are fun). Remember even if you don't think the characters are in any danger - as long as the players *do* then there *is* still tenstion and excitement.</p></blockquote><p></p>
[QUOTE="Griogre, post: 4504106, member: 21138"] To the OP. Like some have mentioned, I don't think you should penalize players for being "too good" with punative house rules. If they are playing well that's great. What you need to do is keep trying to find a way to challege them. One of the great things about a party that has their act togeather is you can run crazy stuff. One thing to make them a bit weaker you can do is edge down the level of the magic items you give out. Give them items that are one less level than they should be. This will have an effect over time but only a bit - really all this does is deprive them of the top level item and make it a item of their level. Because you are running moduels you probably need change items anyway to match the make up of the party. Start thinking about adding a few hazards/traps to a fight. Try different tactics, an online group I am running in KotS has a paladin, warlord and cleric to they have tons of healing. Try using a few area effects that spread the damage around. Have the monsters try to bull rush people in pits. If your group opperatens so good as a group split them a bit in a fight (don't really have them in two different places - just so they are tactically seperated which makes it difficult to support each other. IE have a few fall in a pit and fight stuff down there while more guys fight things out above. I've found having the group fight in big areas with spread out the monsters, makes the defenders work to harder to cover the group. Try to hit them from several directions. Changing the lighting so they are fighting in dim light makes things a bit tougher too (IE douse their lights and let the mage fire up his cantrip). Add this type of thing a bit at a time and keep watching how things work out (you are not only looking for things to challege them but things they think are fun). Remember even if you don't think the characters are in any danger - as long as the players *do* then there *is* still tenstion and excitement. [/QUOTE]
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Dragon 368 - Death Matters (But Never Happens)
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