Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dragon 368 - Death Matters (But Never Happens)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheLordWinter" data-source="post: 4504194" data-attributes="member: 63181"><p>One suggestion I would make which I've yet to see offered would be to closely examine the roles your PCs have and select monster roles to match. Have a lot of leaders? Throw an encounter with all skirmishers at the party, so that the fewer defenders can't tie them up properly and they reach the Leaders. Have a lot of strikers? A few extra brutes should put the fear into them as their hit points just drop and drop. All PCs should be worried when dealing with multiple enemy artillery, particularly if they have anything which forces movement.</p><p></p><p>You mentioned you're running the H series, but consider switching some encounters around. The impression I'm getting is that you're not actively looking to gun down characters, but instead just want to see some more suspense in your sessions since the players haven't been close to dying in some time. </p><p></p><p>Finally you could try to add more skill challenges to combat. The classic example derived from Star Wars, being stuck in a closing trash compactor while fighting off a monster moving around in the trash and disarming the compactor, could be a really intense combat encounter and being crushed by the walls isn't something that any number of surges will help with. </p><p></p><p>Hope this helps!</p></blockquote><p></p>
[QUOTE="TheLordWinter, post: 4504194, member: 63181"] One suggestion I would make which I've yet to see offered would be to closely examine the roles your PCs have and select monster roles to match. Have a lot of leaders? Throw an encounter with all skirmishers at the party, so that the fewer defenders can't tie them up properly and they reach the Leaders. Have a lot of strikers? A few extra brutes should put the fear into them as their hit points just drop and drop. All PCs should be worried when dealing with multiple enemy artillery, particularly if they have anything which forces movement. You mentioned you're running the H series, but consider switching some encounters around. The impression I'm getting is that you're not actively looking to gun down characters, but instead just want to see some more suspense in your sessions since the players haven't been close to dying in some time. Finally you could try to add more skill challenges to combat. The classic example derived from Star Wars, being stuck in a closing trash compactor while fighting off a monster moving around in the trash and disarming the compactor, could be a really intense combat encounter and being crushed by the walls isn't something that any number of surges will help with. Hope this helps! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dragon 368 - Death Matters (But Never Happens)
Top