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Dragon 368 - Death Matters, Design & Developments
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<blockquote data-quote="justanobody" data-source="post: 4503716" data-attributes="member: 70778"><p>Putting the numbers down isn't that hard at all, but I must be investing more into character creation than others. I go ahead and decide goals for the character, why it is adventuring, what it hopes to accomplish, etc when I create the character. Not just looking at it as the numbers on the page, but that is the last thing I do after a good while of creation for the character.</p><p></p><p>Why am I playing the elf? It isn't for some bow bonus, or something else in the mechanics. What does this elf think of others that he might meet, etc.</p><p></p><p>I design my character then worry about the sheet. Therefore the character has had much work placed into it from the start that is more than just leveling could do. the character will grow and change over tie, but you have to have a place to start from rather than Character X and after a few adventures he gains a personality and such. They are already there from the start. Adventuring adds more to the character story, and the levels just alter the character sheet.</p><p></p><p>You what you do during game time to gain those levels is the reward for that work. A beginning character has all the work and no gain so is of greater loss.</p><p></p><p>@Jhaelen: It isn't always the character that bores you, but the routine of the story sometimes. That is where little breaks for one-shots with a new character for a single session help to break the monotony, and maybe give the DM some recharge time so the adventures don't get stale.</p></blockquote><p></p>
[QUOTE="justanobody, post: 4503716, member: 70778"] Putting the numbers down isn't that hard at all, but I must be investing more into character creation than others. I go ahead and decide goals for the character, why it is adventuring, what it hopes to accomplish, etc when I create the character. Not just looking at it as the numbers on the page, but that is the last thing I do after a good while of creation for the character. Why am I playing the elf? It isn't for some bow bonus, or something else in the mechanics. What does this elf think of others that he might meet, etc. I design my character then worry about the sheet. Therefore the character has had much work placed into it from the start that is more than just leveling could do. the character will grow and change over tie, but you have to have a place to start from rather than Character X and after a few adventures he gains a personality and such. They are already there from the start. Adventuring adds more to the character story, and the levels just alter the character sheet. You what you do during game time to gain those levels is the reward for that work. A beginning character has all the work and no gain so is of greater loss. @Jhaelen: It isn't always the character that bores you, but the routine of the story sometimes. That is where little breaks for one-shots with a new character for a single session help to break the monotony, and maybe give the DM some recharge time so the adventures don't get stale. [/QUOTE]
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