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Dragon 370 - Design & Development: Cosmology
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<blockquote data-quote="mhacdebhandia" data-source="post: 4583937" data-attributes="member: 18832"><p>I agree with you. However . . .</p><p></p><p>. . . I say "this region exists in the Elemental Chaos".</p><p></p><p>What have I lost, using the Fourth Edition cosmology? Nothing apart from the meaningless ability to state that X and Y locations technically lie on wholly separate planes.</p><p></p><p>If you're going to allow relatively friendly locales like "a plain of compacted ash" and "lakes of cooling lava covered only by a thin crust" in your Elemental Plane of Fire, you're already halfway to Fourth Edition's combining every "elemental" location into a single enormous maelstrom. <strong>Especially</strong> considering that both Ash and Magma were given their own quasi-elemental and para-elemental planes in Second Edition, and were thus intrusions into plane of Fire in any case.</p><p></p><p>To be perfectly frank, as far as I'm concerned the only thing that's genuinely lost from Planescape in the switch to the Great Axis cosmology is the Outlands and its gate-towns . . . and, you know, in a lot of ways I'd really like to see the gate-towns reused as locations in the natural world. Everything else in Planescape can exist as locales on different planes or in a slightly different configuration; since it was never more than metaphorically true that the Grey Wastes lay between Baator and the Abyss, for instance, there's nothing to stop you from saying that's still true.</p></blockquote><p></p>
[QUOTE="mhacdebhandia, post: 4583937, member: 18832"] I agree with you. However . . . . . . I say "this region exists in the Elemental Chaos". What have I lost, using the Fourth Edition cosmology? Nothing apart from the meaningless ability to state that X and Y locations technically lie on wholly separate planes. If you're going to allow relatively friendly locales like "a plain of compacted ash" and "lakes of cooling lava covered only by a thin crust" in your Elemental Plane of Fire, you're already halfway to Fourth Edition's combining every "elemental" location into a single enormous maelstrom. [b]Especially[/b] considering that both Ash and Magma were given their own quasi-elemental and para-elemental planes in Second Edition, and were thus intrusions into plane of Fire in any case. To be perfectly frank, as far as I'm concerned the only thing that's genuinely lost from Planescape in the switch to the Great Axis cosmology is the Outlands and its gate-towns . . . and, you know, in a lot of ways I'd really like to see the gate-towns reused as locations in the natural world. Everything else in Planescape can exist as locales on different planes or in a slightly different configuration; since it was never more than metaphorically true that the Grey Wastes lay between Baator and the Abyss, for instance, there's nothing to stop you from saying that's still true. [/QUOTE]
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