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Dragon 370 - Design & Development: Cosmology
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<blockquote data-quote="Shemeska" data-source="post: 4584132" data-attributes="member: 11697"><p>You know what, it's a hostile environment. That means that adventurers need to prepare for that challenge. It's no different than having an angry dragon lairing on a mountain the PCs are quested to adventure on - the dragon will attack intruders so oh no should we remove the dragon because it makes that mountain less friendly to adventure in? Or should we remove the kobolds from the dungeon because they make the dungeon hostile with their devious traps? Of course not. Nor should we turn on the air conditioning in the landscape surrounding the City of Brass, or snuff the flames of Phlegethon, or force the ice devils of Cania to provide hot cocoa to chilly travelers. Some places on the planes are difficult, so are places like Undermountain and Castle Grayhawk, but that doesn't stop any of them from having been the location of many of D&D's most awesome and challenging adventures for the decades prior to 4e fixing everything and making all those places no longer suck as they seem to want folks to believe.</p><p></p><p>Apparently I'm in a mood for hyperbole tonight.</p><p></p><p>It's a <u>challenge</u> for PCs to overcome in all cases. Some places are more dangerous than others, and rather than water them down, it seems right for PCs to know when they can take that challenge, and then enjoy their success when they've earned it by overcoming that difficulty.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 4584132, member: 11697"] You know what, it's a hostile environment. That means that adventurers need to prepare for that challenge. It's no different than having an angry dragon lairing on a mountain the PCs are quested to adventure on - the dragon will attack intruders so oh no should we remove the dragon because it makes that mountain less friendly to adventure in? Or should we remove the kobolds from the dungeon because they make the dungeon hostile with their devious traps? Of course not. Nor should we turn on the air conditioning in the landscape surrounding the City of Brass, or snuff the flames of Phlegethon, or force the ice devils of Cania to provide hot cocoa to chilly travelers. Some places on the planes are difficult, so are places like Undermountain and Castle Grayhawk, but that doesn't stop any of them from having been the location of many of D&D's most awesome and challenging adventures for the decades prior to 4e fixing everything and making all those places no longer suck as they seem to want folks to believe. Apparently I'm in a mood for hyperbole tonight. It's a [u]challenge[/u] for PCs to overcome in all cases. Some places are more dangerous than others, and rather than water them down, it seems right for PCs to know when they can take that challenge, and then enjoy their success when they've earned it by overcoming that difficulty. [/QUOTE]
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