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Dragon 370 - Design & Development: Cosmology
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4584450" data-attributes="member: 710"><p>Lava, Sun, Center of Earth are part of our world. The sun doesn't need a definition - it's there, we know how it looks like, and we accept it as a given thing. Lava is actually something you can interact with. The Center of Earth might exist, but we do not need to define anything and just presume it exists in our world. We do not go there, so we do not describe it any further. </p><p></p><p>The Cosmology is made up. Why make up a cosmology containing lots of elements that you do not use? Why spend time defining something that you do not use? sure, we could just say. "Oh, there are pure elemental planes, but no one goes there and cares for it". </p><p></p><p></p><p>Define "dungeon". Apparently your definition is that every place the characters will go is a dungeon. By that definition, yes, everything (at least every place) in 4E is a dungeon. </p><p>I say every place the characters want to go to has a potential for conflict. Not necessarily melee combat or trap detection type of conflict. </p><p>Maybe I am narrow-minded that way. I think there is always a goal the players or their characters should have that something is stopping them from. Maybe they want to find a treasure. A trap or monsters might block their way. Or just the fact that they need to travel half the countryside is the think that's blocking them and they have to overcome. Or the cities mayor deeming them unworthy of getting some treasure. Or the mayor saying they can get the desired treasure if they perform a different task.</p><p>Or they desire an information. The guy with access to it needs to be found, and then to be convinced of giving them. All that introduces a conflict. But it doesn't require a dungeon.</p><p></p><p>What are the conflicts of the Elemental Plane that _only_ work if the plane is composed of a single element? What conflict couldn't I also run on the Elemental Chaos? The City of Brass was located on the Elemental Plane of Fire, but one of its features was that it was not just flames and fire alll around, but that it was habitable and provided a structure, containing organizations and people with their own motivations and goals. </p><p>Now it's in the Elemental Chaos. And works just as well. Because you weren't using the Elemental Plane of Fire, you used the City of Brass.</p><p></p><p>Everything interesting about the Elemental Planes has been moved to the Elemental Chaos.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4584450, member: 710"] Lava, Sun, Center of Earth are part of our world. The sun doesn't need a definition - it's there, we know how it looks like, and we accept it as a given thing. Lava is actually something you can interact with. The Center of Earth might exist, but we do not need to define anything and just presume it exists in our world. We do not go there, so we do not describe it any further. The Cosmology is made up. Why make up a cosmology containing lots of elements that you do not use? Why spend time defining something that you do not use? sure, we could just say. "Oh, there are pure elemental planes, but no one goes there and cares for it". Define "dungeon". Apparently your definition is that every place the characters will go is a dungeon. By that definition, yes, everything (at least every place) in 4E is a dungeon. I say every place the characters want to go to has a potential for conflict. Not necessarily melee combat or trap detection type of conflict. Maybe I am narrow-minded that way. I think there is always a goal the players or their characters should have that something is stopping them from. Maybe they want to find a treasure. A trap or monsters might block their way. Or just the fact that they need to travel half the countryside is the think that's blocking them and they have to overcome. Or the cities mayor deeming them unworthy of getting some treasure. Or the mayor saying they can get the desired treasure if they perform a different task. Or they desire an information. The guy with access to it needs to be found, and then to be convinced of giving them. All that introduces a conflict. But it doesn't require a dungeon. What are the conflicts of the Elemental Plane that _only_ work if the plane is composed of a single element? What conflict couldn't I also run on the Elemental Chaos? The City of Brass was located on the Elemental Plane of Fire, but one of its features was that it was not just flames and fire alll around, but that it was habitable and provided a structure, containing organizations and people with their own motivations and goals. Now it's in the Elemental Chaos. And works just as well. Because you weren't using the Elemental Plane of Fire, you used the City of Brass. Everything interesting about the Elemental Planes has been moved to the Elemental Chaos. [/QUOTE]
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