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Dragon 370 - Design & Development: Cosmology
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<blockquote data-quote="Scribble" data-source="post: 4586545" data-attributes="member: 23977"><p>Lack of people bitching on a message board about soemthing doesn't mean it's not problematic.</p><p></p><p>I never in my history of gaming used planes like fire or earth. It wasn't such a horrible issue that I felt the need to take to a message board and complain... I just ended up using something else, and ignoring the pages about the giant neverending earth plane. I just didn't feel like dealing with all the hassles of setting an adventure there. It wasn't really a concious, man this needs to be fixed. It was more of an unconcious, it doesn't really inspire me thing.</p><p></p><p>Now that they've made the elemental chaos, already I've been inspired with ideas for adventures. I'm guessing from the sounds of it they feel there are more of me out there.</p><p></p><p></p><p></p><p></p><p>Really? Thats exactly how I felt with 3e... Everytime I tried to adjust something or play with something it sent a bazillion other things spiralling out of control.</p><p></p><p>4e for me feels like it balances what needs to be balanced, and leaves the other parts up to taste.</p><p></p><p>I feel like 3e told me something like:</p><p></p><p>The DC for walking on ice is X.</p><p></p><p>Whereas 4e says to me: </p><p></p><p>Use a balance check to walk on ice. Set the DC depending on how much of a challange you want.</p><p></p><p>I REALLY like that.</p><p></p><p></p><p></p><p></p><p>Again I get the opposite reaction. I feel like the great wheel constrained me more then anything I've seen so far, just in the very idea that it's a closed system. Adding stuff to it was patch work at best. </p><p></p><p>So far what I'm seeing from 4e is a system that can be built on, and modified. And the MoTP excerpts I'm seeing show the general idea of how planes work, giving you the tools to build your own.</p></blockquote><p></p>
[QUOTE="Scribble, post: 4586545, member: 23977"] Lack of people bitching on a message board about soemthing doesn't mean it's not problematic. I never in my history of gaming used planes like fire or earth. It wasn't such a horrible issue that I felt the need to take to a message board and complain... I just ended up using something else, and ignoring the pages about the giant neverending earth plane. I just didn't feel like dealing with all the hassles of setting an adventure there. It wasn't really a concious, man this needs to be fixed. It was more of an unconcious, it doesn't really inspire me thing. Now that they've made the elemental chaos, already I've been inspired with ideas for adventures. I'm guessing from the sounds of it they feel there are more of me out there. Really? Thats exactly how I felt with 3e... Everytime I tried to adjust something or play with something it sent a bazillion other things spiralling out of control. 4e for me feels like it balances what needs to be balanced, and leaves the other parts up to taste. I feel like 3e told me something like: The DC for walking on ice is X. Whereas 4e says to me: Use a balance check to walk on ice. Set the DC depending on how much of a challange you want. I REALLY like that. Again I get the opposite reaction. I feel like the great wheel constrained me more then anything I've seen so far, just in the very idea that it's a closed system. Adding stuff to it was patch work at best. So far what I'm seeing from 4e is a system that can be built on, and modified. And the MoTP excerpts I'm seeing show the general idea of how planes work, giving you the tools to build your own. [/QUOTE]
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