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Dragon 370 - Design & Development: Cosmology
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<blockquote data-quote="Lizard" data-source="post: 4586634" data-attributes="member: 1054"><p>Since the reason given for having a unified cosmology is precisely that, I'd have to say so.</p><p></p><p></p><p></p><p>I'm all for samples, and if someone wants to use a sample as written, go for it. I'm against an "official" cosmos, especially one which is tied to the rules. (I also tend to dislike the way monsters are now tied together with each other, but that's another thread...)</p><p></p><p></p><p></p><p></p><p>Apparently, the words "I never used the Great Wheel" are invisible when I type them, since people keep telling me how much better the current system is to it...</p><p></p><p>I like toolkits. I like examples showing how to use the toolkits. I don't like pre-built, "You VILL use zis und you vill LIKE it!". 4e has far more of the latter than it needs, and saying, "Well, just ignore it!" leads to the question "Why buy it?"</p><p></p><p>Assume I have my own ideas for a cosmology for 4e, that uses stuff close to what I alredy use (Feywild/Shadowfell are more or less the way I've done that stuff for ages; ditto "Domains" instead of planes, all my gods had their own worlds floating in the Astral, some large, some small, none infinite), what does MOTP offer me? What's in it for people NOT interested in the default cosmology, and how easy is it to use without it?</p><p></p><p>(Honestly, the 4e cosmology is closer to my homebrew than any previous 'official' cosmology; I was just hoping for something so cool or inspiring I'd say "Wow! I HAVE to add/use this!" What it sounds like from the preview is I'll mostly be mining Crunchy Bits and ignoring the rest.)</p></blockquote><p></p>
[QUOTE="Lizard, post: 4586634, member: 1054"] Since the reason given for having a unified cosmology is precisely that, I'd have to say so. I'm all for samples, and if someone wants to use a sample as written, go for it. I'm against an "official" cosmos, especially one which is tied to the rules. (I also tend to dislike the way monsters are now tied together with each other, but that's another thread...) Apparently, the words "I never used the Great Wheel" are invisible when I type them, since people keep telling me how much better the current system is to it... I like toolkits. I like examples showing how to use the toolkits. I don't like pre-built, "You VILL use zis und you vill LIKE it!". 4e has far more of the latter than it needs, and saying, "Well, just ignore it!" leads to the question "Why buy it?" Assume I have my own ideas for a cosmology for 4e, that uses stuff close to what I alredy use (Feywild/Shadowfell are more or less the way I've done that stuff for ages; ditto "Domains" instead of planes, all my gods had their own worlds floating in the Astral, some large, some small, none infinite), what does MOTP offer me? What's in it for people NOT interested in the default cosmology, and how easy is it to use without it? (Honestly, the 4e cosmology is closer to my homebrew than any previous 'official' cosmology; I was just hoping for something so cool or inspiring I'd say "Wow! I HAVE to add/use this!" What it sounds like from the preview is I'll mostly be mining Crunchy Bits and ignoring the rest.) [/QUOTE]
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