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Dragon 370 - Design & Development: Cosmology
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<blockquote data-quote="Jhaelen" data-source="post: 4586754" data-attributes="member: 46713"><p>Well, in my 3E campaign I only allowed the tallfellow variant for halflings. I didn't see it as a problem, per se, but standard halflings definitely were too short!</p><p></p><p>I agree, that the infinite planes are really a non-issue. The deadliness of the elemental planes, though, that's a different matter:</p><p>Several of my players outright refused to even contemplate traveling there when I presented it to them as an adventure option. That definitely indicates that there was a problem (or at least a perceived problem).</p><p>Well, the ears of D&D elves aren't that problematic. But don't get me started on WoW-style elves! Their ears are ridiculous! If Blizzard wants to win me over, they'll definitely have to get rid of those ears first <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The way I see it, the changes to the cosmology have been made because they decided they wanted to have a kind of 'best-of' of the existing cosmologies. E.g. Eberron's take on the planes was really well-received, so they modified the standard cosmology to include aspects of it. And the 4E Feywild was the best idea they ever had. The presentation of the fey has always been extremely lame in D&D. Fey slowly started to get more interesting in the end of the 3E era and now, in 4E, they're just awesome.</p><p></p><p>In my 3E campaign I banned elves as a player race to turn them into something that was closer to the sidhe I knew from novels and other rpg systems like Ars Magica or Changeling.</p><p>So naturally, I welcome the 'official' changes made to the fey.</p><p></p><p>It's one thing to dislike the way they marketed the changes made in 4E and a completely different thing to dislike the changes themselves. I didn't like the marketing but I do like the changes.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 4586754, member: 46713"] Well, in my 3E campaign I only allowed the tallfellow variant for halflings. I didn't see it as a problem, per se, but standard halflings definitely were too short! I agree, that the infinite planes are really a non-issue. The deadliness of the elemental planes, though, that's a different matter: Several of my players outright refused to even contemplate traveling there when I presented it to them as an adventure option. That definitely indicates that there was a problem (or at least a perceived problem). Well, the ears of D&D elves aren't that problematic. But don't get me started on WoW-style elves! Their ears are ridiculous! If Blizzard wants to win me over, they'll definitely have to get rid of those ears first ;) The way I see it, the changes to the cosmology have been made because they decided they wanted to have a kind of 'best-of' of the existing cosmologies. E.g. Eberron's take on the planes was really well-received, so they modified the standard cosmology to include aspects of it. And the 4E Feywild was the best idea they ever had. The presentation of the fey has always been extremely lame in D&D. Fey slowly started to get more interesting in the end of the 3E era and now, in 4E, they're just awesome. In my 3E campaign I banned elves as a player race to turn them into something that was closer to the sidhe I knew from novels and other rpg systems like Ars Magica or Changeling. So naturally, I welcome the 'official' changes made to the fey. It's one thing to dislike the way they marketed the changes made in 4E and a completely different thing to dislike the changes themselves. I didn't like the marketing but I do like the changes. [/QUOTE]
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